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Το περιεχόμενο παρέχεται από το Benjamin Carcich. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Benjamin Carcich ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife

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Manage episode 380017933 series 3521103
Το περιεχόμενο παρέχεται από το Benjamin Carcich. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Benjamin Carcich ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

When it comes to saving money, working efficiently or creating value for players, what should take priority in game dev? No matter what your opinion is, tools are a possible solution to all of these problems.

In this episode, we’re joined by Jean-Eric Khalife, product manager at Hypixel Studios, to talk about what happens when tools are overlooked or used poorly, and when they shouldn’t be used. Formerly a tech artist, he’s a pro at solving problems and has plenty of examples to prove his ability to strategize the use of tools. He also shares his approach to building tools, as well as the steps you can take to improve your games and build better tools that your team will want to use.

So, when should you invest in proprietary tools? How should you prioritize tools differently during different stages of production, or different stages of a company? What can you do when your leaders won't invest in better tools?

Tune in to hear Jean-Eric’s answers to these questions and lots more!

Topics discussed in this episode:

  • Why tools are forgotten about and undervalued

  • When you should and shouldn’t use a third party tool

  • When to invest in proprietary tools

  • Examples from his work on League of Legends

  • Prioritizing tools in each stage of development

  • Cost of change

  • Savings money versus creating player value

  • Jean-Eric’s process for building tools

  • How to get people to switch tools

Connect with Jean-Eric Khalife on LinkedIn: https://www.linkedin.com/in/jeaneric/

Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

https://www.tiktok.com/@building_better_games

https://www.instagram.com/building_better_games/

https://www.linkedin.com/company/valarin-inc/

Content Editor: Jonathan Singh

This episode was produced by Podcast Boutique https://www.podcastboutique.com

  continue reading

93 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 380017933 series 3521103
Το περιεχόμενο παρέχεται από το Benjamin Carcich. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Benjamin Carcich ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

When it comes to saving money, working efficiently or creating value for players, what should take priority in game dev? No matter what your opinion is, tools are a possible solution to all of these problems.

In this episode, we’re joined by Jean-Eric Khalife, product manager at Hypixel Studios, to talk about what happens when tools are overlooked or used poorly, and when they shouldn’t be used. Formerly a tech artist, he’s a pro at solving problems and has plenty of examples to prove his ability to strategize the use of tools. He also shares his approach to building tools, as well as the steps you can take to improve your games and build better tools that your team will want to use.

So, when should you invest in proprietary tools? How should you prioritize tools differently during different stages of production, or different stages of a company? What can you do when your leaders won't invest in better tools?

Tune in to hear Jean-Eric’s answers to these questions and lots more!

Topics discussed in this episode:

  • Why tools are forgotten about and undervalued

  • When you should and shouldn’t use a third party tool

  • When to invest in proprietary tools

  • Examples from his work on League of Legends

  • Prioritizing tools in each stage of development

  • Cost of change

  • Savings money versus creating player value

  • Jean-Eric’s process for building tools

  • How to get people to switch tools

Connect with Jean-Eric Khalife on LinkedIn: https://www.linkedin.com/in/jeaneric/

Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

https://www.tiktok.com/@building_better_games

https://www.instagram.com/building_better_games/

https://www.linkedin.com/company/valarin-inc/

Content Editor: Jonathan Singh

This episode was produced by Podcast Boutique https://www.podcastboutique.com

  continue reading

93 επεισόδια

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