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Το περιεχόμενο παρέχεται από το Benjamin Carcich. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Benjamin Carcich ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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E105: Your "2-Day" Task Takes 2 Months. Here's the Fix.

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Manage episode 516201847 series 3521103
Το περιεχόμενο παρέχεται από το Benjamin Carcich. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Benjamin Carcich ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?

In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it's easy is the only way to avoid the crushing complexity of doing it when it's hard.

What you'll learn in this episode:

● Why teams might refuse to change and improve the way they work

● The importance of finding problems now, rather than waiting till later

● Why "crunch time" is killing your output, not boosting it

● When to be throwing work away and when to be making things real

Bibliography: https://www.industriallogic.com/blog/faster-and-more-predictable/

Paired Programming Illuminated by Lori Williams and Robert Kessler: The Goal by Eliyahu Goldratt

More about our guest:

Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.

Accolades and Publications:

● Co-Author: Agile In A Flash (with Jeff Langr).

● Contributor: Clean Code.

● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.

● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.

Social Media and Websites:

● Website (Blog): https://agileotter.blogspot.com/

● Company Blog: https://www.industriallogic.com/blog/

● Twitter/X: @tottinge.

● LinkedIn: https://www.linkedin.com/in/agileotter/

● Email: [email protected]

● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedev #SoftwareEngineering #Agile #GameIndustry #Leadership

  continue reading

129 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 516201847 series 3521103
Το περιεχόμενο παρέχεται από το Benjamin Carcich. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Benjamin Carcich ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?

In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it's easy is the only way to avoid the crushing complexity of doing it when it's hard.

What you'll learn in this episode:

● Why teams might refuse to change and improve the way they work

● The importance of finding problems now, rather than waiting till later

● Why "crunch time" is killing your output, not boosting it

● When to be throwing work away and when to be making things real

Bibliography: https://www.industriallogic.com/blog/faster-and-more-predictable/

Paired Programming Illuminated by Lori Williams and Robert Kessler: The Goal by Eliyahu Goldratt

More about our guest:

Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.

Accolades and Publications:

● Co-Author: Agile In A Flash (with Jeff Langr).

● Contributor: Clean Code.

● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.

● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.

Social Media and Websites:

● Website (Blog): https://agileotter.blogspot.com/

● Company Blog: https://www.industriallogic.com/blog/

● Twitter/X: @tottinge.

● LinkedIn: https://www.linkedin.com/in/agileotter/

● Email: [email protected]

● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedev #SoftwareEngineering #Agile #GameIndustry #Leadership

  continue reading

129 επεισόδια

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