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Το περιεχόμενο παρέχεται από το Chris O'Regan. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Chris O'Regan ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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The Sausage Factory: 400

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Το περιεχόμενο παρέχεται από το Chris O'Regan. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Chris O'Regan ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it's now time to look inward to see how The Sausage Factory is made… http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode400.mp3 Music is taken from Forced (the game featured in the first episode), The Banner Saga 3 (from episode 200), and The Source of Madness (from Episode 401) 1. Morituri te Salutant - Theme of FORCED2. The True Hero Comes Reluctantly - Banner Saga 33. Dungeon of Forgotten - The Source of Madness The Sausage Factory 400 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
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494 επεισόδια

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The Sausage Factory: 400

The Sausage Factory

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Manage episode 336789455 series 2431761
Το περιεχόμενο παρέχεται από το Chris O'Regan. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Chris O'Regan ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it's now time to look inward to see how The Sausage Factory is made… http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode400.mp3 Music is taken from Forced (the game featured in the first episode), The Banner Saga 3 (from episode 200), and The Source of Madness (from Episode 401) 1. Morituri te Salutant - Theme of FORCED2. The True Hero Comes Reluctantly - Banner Saga 33. Dungeon of Forgotten - The Source of Madness The Sausage Factory 400 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
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