Ep.14: Thirsty Heroes & Indie Game Design with Sean Sanders
Manage episode 318684886 series 2833580
Overview:
This week, Sean Sanders from Bit By Bit studios joins us to discuss his path to independent game development, his experience designing the hit mobile game Fiz, and what we can all look forward to with his new game Thirsty Heroes. Be prepared, there is a lot of grunting in this episode.
To find and connect with Sean use these links:
- Thirsty Heroes: https://thirstyheroes.com
- Thirsty Heroes Kickstarter (Campaign is Feb 9th - March 16th, 2022, but the link always works): https://thirstyheroes.com/ks
- Fiz: The Brewery Management Game: http://brewfiz.com (not https)
- Bit By Bit Studios: https://bitbybitstudios.com
Contact us at yondercast@gmail.com
Episode Agenda with Time Stamps:
- 00:00:00 - Cold Open - Effort sounds for Sean’s game, Yonderquest pitch
- 00:05:49 - Intro
- 00:06:33 - Interview with Sean Sanders:
- 00:06:33 - How did you become an independent game designer/developer?
- 00:15:46 - Fiz: The Brewery Management Game
- 00:16:54 - Does the game look different in it’s finished state than you thought it was going to look like?
- 00:18:54 - What is your process for bringing in the music and visual aesthetics for your games?
- 00:21:40 - What was the inspiration for Fiz?
- 00:26:36 - All about the mice!
- 00:30:23 - The villain.
- 00:36:12 - Thirsty Heroes: A Dungeon Crawler Management Game
- 00:43:15 - Timeline for release.
- 00:45:14 - Gameplay
- 00:46:41 - How timing is built into the gameplay.
- 00:49:08 - Recruiting your heroes.
- 00:59:15 - Who are you as a gamer? What are you favorite games and biggest influences?
- 01:08:23 - Outro
Credits:
- Cover Art Photo: Mosby Lake - follow this dog on instagram at regular_mo.
- Cover Art Font: Paper Cuts 2 by Empire of Dust (Daniel Werneck) is Public Domain.
- Intro Music: Shortened version of “Sweat Time” by Loyalty Freak Music is licensed under a CC0 1.0 Universal License.
- Outro Music: Shortened version of “Alethia” by Nihilore is licensed under a Creative Commons Attribution 4.0 License.
Κεφάλαια
1. Cold Open - Effort sounds for Sean’s game, Yonderquest pitch (00:00:00)
2. Intro (00:05:49)
3. Interview with Sean Sanders (00:06:33)
4. How did you become an independent game designer/developer? (00:06:33)
5. Fiz: The Brewery Management Game (00:15:46)
6. Does the game look different in it’s finished state than you thought it was going to look like? (00:16:54)
7. What is your process for bringing in the music and visual aesthetics for your games? (00:18:54)
8. What was the inspiration for Fiz? (00:21:40)
9. All about the mice! (00:26:36)
10. The villain. (00:30:23)
11. Thirsty Heroes: A Dungeon Crawler Management Game (00:36:12)
12. Timeline for release. (00:43:15)
13. Gameplay (00:45:14)
14. How timing is built into the gameplay. (00:46:41)
15. Recruiting your heroes. (00:49:08)
16. Who are you as a gamer? What are you favorite games and biggest influences? (00:59:15)
17. Outro (01:08:23)
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