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Το περιεχόμενο παρέχεται από το Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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Harvey Smith Knows the Secret to Magical Games

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Manage episode 436746374 series 3462424
Το περιεχόμενο παρέχεται από το Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

Our guest this week is the co-creative director of Arkane Studios, Harvey Smith. Starting out in QA for System Shock and other games, he went on to be lead designer for Deus Ex and ultimately made Dishonored at Arkane. We talk meeting your heroes, recombining systems and the secret to making a magical game this week!
[00:00:00] - Harvey Smith discusses his first encounter with a game that sparked his passion, System Shock, comparing it to seeing one's first love in a movie.
[00:45:00] - Harvey recounts his experience with Ultima 8, explaining how he created a list of 100 ways the game could have been improved and how he was eventually given a team to fix these issues.
[01:05:00] - Harvey shares the development of Deus Ex, discussing how the team decided to extend the development period by six months after realizing the game could be significantly improved.
[01:13:00] - Harvey emphasizes the importance of having additional time for game development, citing examples like Deus Ex and Dishonored, where extra time made a substantial difference in quality.
[01:17:00] - Harvey and Alex discuss the challenges and rewards of working in the game industry, touching on topics like QA work, the grind of production, and the passion required to succeed.
[01:25:00] - The episode wraps up with thanks to the listeners, information about the production team, and a call to action to visit the podcast's website and follow on various platforms.

Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Featuring the music track Liberation by 505

  continue reading

75 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 436746374 series 3462424
Το περιεχόμενο παρέχεται από το Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

Our guest this week is the co-creative director of Arkane Studios, Harvey Smith. Starting out in QA for System Shock and other games, he went on to be lead designer for Deus Ex and ultimately made Dishonored at Arkane. We talk meeting your heroes, recombining systems and the secret to making a magical game this week!
[00:00:00] - Harvey Smith discusses his first encounter with a game that sparked his passion, System Shock, comparing it to seeing one's first love in a movie.
[00:45:00] - Harvey recounts his experience with Ultima 8, explaining how he created a list of 100 ways the game could have been improved and how he was eventually given a team to fix these issues.
[01:05:00] - Harvey shares the development of Deus Ex, discussing how the team decided to extend the development period by six months after realizing the game could be significantly improved.
[01:13:00] - Harvey emphasizes the importance of having additional time for game development, citing examples like Deus Ex and Dishonored, where extra time made a substantial difference in quality.
[01:17:00] - Harvey and Alex discuss the challenges and rewards of working in the game industry, touching on topics like QA work, the grind of production, and the passion required to succeed.
[01:25:00] - The episode wraps up with thanks to the listeners, information about the production team, and a call to action to visit the podcast's website and follow on various platforms.

Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Featuring the music track Liberation by 505

  continue reading

75 επεισόδια

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