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Το περιεχόμενο παρέχεται από το Rand(Nerds);. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Rand(Nerds); ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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Rand(Nerds); Episode 250 - Gran Turismo (PS1), Empyrion - Galactic Survival

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Το περιεχόμενο παρέχεται από το Rand(Nerds);. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Rand(Nerds); ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

Welcome to episode 250

Skazz shares his thoughts on why he preferred the racing elements in the original Gran Turismo for the PS1, highlighting what set it apart from other racing games of its time. We also dive into the unique mechanics of the game, while exploring other iconic racing titles, like Colin McRae Rally.

We reflect on the challenges of preserving classic games and the misconceptions about the permanence of digital content, emphasising how, contrary to belief, the internet can forget. Our discussion covers the risks to digital preservation, including the Internet Archive lawsuit and the downfall of Lik-Sang imports.

Next, we catch up with Rams' adventures in Empyrion - Galactic Survival. He recounts his first rage quit, the frustration that led him to use console commands, and his progress in designing his own spaceships—from small vessels to the beginnings of a capital ship. Along the way, Rams faces asteroid mining, aggressive drones, and the engine’s limitations.

We also chat about Ram's impressive maths skills the future of AI and job automation, some strangely flat trees, Ram's explosive potential, and why open mouths are essential for YouTube thumbnails, what would happen if they remade Back to the Future and ponder how to keep Gabe Newell alive forever.

Notes

Vroom Vroom around the track with Gran Turismo

Skazz was was right about GT be a best selling PS1 game

Skazz choice of car for Gran Trurismo

A model T in a Gran Turismo game

Late 90s show about games with Games World

Not the last in the series to carry his name, but one of the last with Colin McRae: Dirt

Ram first taste of console racing games with Wild Wild Racing

The game that sold steam to Ram, Dark Messiah of Might and Magic

Also, it was not the first source game, not even one of the first released

Still having fun in space with Empyrion - Galactic Survival.

The Internet Archive has suffer from lawsuits

The sad fate of Lik Sang

The Volkswagen steam engine

A car that (Thankfully) never came to be, the Ford Nucleon

  continue reading

249 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 438815252 series 1209212
Το περιεχόμενο παρέχεται από το Rand(Nerds);. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Rand(Nerds); ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

Welcome to episode 250

Skazz shares his thoughts on why he preferred the racing elements in the original Gran Turismo for the PS1, highlighting what set it apart from other racing games of its time. We also dive into the unique mechanics of the game, while exploring other iconic racing titles, like Colin McRae Rally.

We reflect on the challenges of preserving classic games and the misconceptions about the permanence of digital content, emphasising how, contrary to belief, the internet can forget. Our discussion covers the risks to digital preservation, including the Internet Archive lawsuit and the downfall of Lik-Sang imports.

Next, we catch up with Rams' adventures in Empyrion - Galactic Survival. He recounts his first rage quit, the frustration that led him to use console commands, and his progress in designing his own spaceships—from small vessels to the beginnings of a capital ship. Along the way, Rams faces asteroid mining, aggressive drones, and the engine’s limitations.

We also chat about Ram's impressive maths skills the future of AI and job automation, some strangely flat trees, Ram's explosive potential, and why open mouths are essential for YouTube thumbnails, what would happen if they remade Back to the Future and ponder how to keep Gabe Newell alive forever.

Notes

Vroom Vroom around the track with Gran Turismo

Skazz was was right about GT be a best selling PS1 game

Skazz choice of car for Gran Trurismo

A model T in a Gran Turismo game

Late 90s show about games with Games World

Not the last in the series to carry his name, but one of the last with Colin McRae: Dirt

Ram first taste of console racing games with Wild Wild Racing

The game that sold steam to Ram, Dark Messiah of Might and Magic

Also, it was not the first source game, not even one of the first released

Still having fun in space with Empyrion - Galactic Survival.

The Internet Archive has suffer from lawsuits

The sad fate of Lik Sang

The Volkswagen steam engine

A car that (Thankfully) never came to be, the Ford Nucleon

  continue reading

249 επεισόδια

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