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Το περιεχόμενο παρέχεται από το Games from the Cellar. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Games from the Cellar ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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Wings for the Baron (Part II)

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Το περιεχόμενο παρέχεται από το Games from the Cellar. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Games from the Cellar ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

This week we revisit the panel favorite, Wings for the Baron, to explore the Standard Game mode of play.

Wings for the Baron, designed by Dave Townsend, was first published by Victory Point Games in 2015.

Episode Summary

In this episode, the panel revisits Wings for the Baron! This time we focus on the Standard Game variant. Join us as we explore the differences between the Standard game and the Campaign game, with notable changes like a Fighter Only player board, and the reduction of actions from three to two.

We also explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We discuss the challenges of staying within 10 effectiveness of the Allied fighter, the role of espionage, and the tough choices presented by the limited two-action turns. We discuss how the bottom half of the card, the action portion, is more important and relevant in the standard game, due to needing to use the cards efficiently.

We wrap up by comparing the Standard and Campaign versions of Wings for the Baron, highlighting the narrative elements and swift gameplay of the former, while also considering the added complexity of the latter. By the end, we debate which version of Wings for the Baron we prefer, so don't miss out on our verdict!

Episode Chapters:

(0:01:05) - Wings for the Baron, Part II (0:06:49) - Strategy and Tactics in the Standard Game (0:18:36) - Comparing Wings for the Baron Versions

Chapter Summaries

(0:01:05) - Wings for the Baron (7 Minutes) The panel discusses Wings for the Baron, a game we previously discussed on the podcast. We explain the differences between the standard game and the campaign game, such as the Fighter Only player board, how espionage plays a larger role, and there are only two actions instead of three. We are curious to see how our game changes when playing the Standard game, as Chris and Stephen have never played it before.

(0:06:49) - Strategy and Tactics in the Standard Game (11 Minutes) We explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We also discuss how the bottom half of the card, the action portion, is more important in the standard game due to needing to use the cards efficiently. We also reflect on the game and our strategies, discussing what we might do differently in the future and how we could have been more successful.

(0:18:36) - Comparing Wings for the Baron Versions (12 Minutes) We debate which version of Wings for the Baron we prefer - the Standard game or the Campaign game. We discuss how the standard game adds a narrative with things like sabotage and stealing political influence, and how it flows quickly with less going on each turn. It is relatively quick to set up and can be played in under 45 minutes.

Show notes created with assistance from https://podium.page

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You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube

You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support.

You can Follow Us: Twitter || Instagram || Discord

/ / / / /

  continue reading

50 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 366088056 series 3484352
Το περιεχόμενο παρέχεται από το Games from the Cellar. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον Games from the Cellar ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

This week we revisit the panel favorite, Wings for the Baron, to explore the Standard Game mode of play.

Wings for the Baron, designed by Dave Townsend, was first published by Victory Point Games in 2015.

Episode Summary

In this episode, the panel revisits Wings for the Baron! This time we focus on the Standard Game variant. Join us as we explore the differences between the Standard game and the Campaign game, with notable changes like a Fighter Only player board, and the reduction of actions from three to two.

We also explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We discuss the challenges of staying within 10 effectiveness of the Allied fighter, the role of espionage, and the tough choices presented by the limited two-action turns. We discuss how the bottom half of the card, the action portion, is more important and relevant in the standard game, due to needing to use the cards efficiently.

We wrap up by comparing the Standard and Campaign versions of Wings for the Baron, highlighting the narrative elements and swift gameplay of the former, while also considering the added complexity of the latter. By the end, we debate which version of Wings for the Baron we prefer, so don't miss out on our verdict!

Episode Chapters:

(0:01:05) - Wings for the Baron, Part II (0:06:49) - Strategy and Tactics in the Standard Game (0:18:36) - Comparing Wings for the Baron Versions

Chapter Summaries

(0:01:05) - Wings for the Baron (7 Minutes) The panel discusses Wings for the Baron, a game we previously discussed on the podcast. We explain the differences between the standard game and the campaign game, such as the Fighter Only player board, how espionage plays a larger role, and there are only two actions instead of three. We are curious to see how our game changes when playing the Standard game, as Chris and Stephen have never played it before.

(0:06:49) - Strategy and Tactics in the Standard Game (11 Minutes) We explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We also discuss how the bottom half of the card, the action portion, is more important in the standard game due to needing to use the cards efficiently. We also reflect on the game and our strategies, discussing what we might do differently in the future and how we could have been more successful.

(0:18:36) - Comparing Wings for the Baron Versions (12 Minutes) We debate which version of Wings for the Baron we prefer - the Standard game or the Campaign game. We discuss how the standard game adds a narrative with things like sabotage and stealing political influence, and how it flows quickly with less going on each turn. It is relatively quick to set up and can be played in under 45 minutes.

Show notes created with assistance from https://podium.page

/ / / / /

You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube

You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support.

You can Follow Us: Twitter || Instagram || Discord

/ / / / /

  continue reading

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