Repair Technician to Studio Head - Forging Your Own Path in the Games Industry
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How do you go from a repair technician to the studio head of your own gaming company? Francisco Bravo shares his fascinating career journey, starting from studying computer science and doing freelance repair work as a child, to working for various technology consulting firms throughout his education and early career. He discusses pivotal roles developing new ideas around AI and data analytics at previous companies, as well as feeling unfulfilled in his most recent corporate position. It was this unhappiness, combined with a passion for game development and encouragement from his wife, that led Francisco Bravo to take the risk of founding BrewMasters Games alongside friends with a shared interest in creating games for busy adults. Under his leadership as studio head of BrewMasters Games, Francisco Bravo is developing their first title Dungeon’s Anima while pursuing new opportunities at the upcoming GDC conference.
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Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible.
This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovations. Each episode pulls back the curtain on the creative processes, challenges, and triumphs from CTOs, engineers, developers, art directors, designers, animators and producers offering an immersive journey into the heart of the gaming universe.
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