Artwork

Το περιεχόμενο παρέχεται από το KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
Player FM - Εφαρμογή podcast
Πηγαίνετε εκτός σύνδεσης με την εφαρμογή Player FM !

Starting Your Own Studio, BioShock Infinite, Anti-Crunch Culture, Learning Patience, Rendering and Graphics, ChatGPT, and Shifting Business Models with Steve Anichini of Disbelief

59:03
 
Μοίρασέ το
 

Manage episode 362061022 series 2477672
Το περιεχόμενο παρέχεται από το KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

I welcome Steve Anichini, the CTO and Co-founder of Disbelief to this episode. We start off discussing programming at a young age, taking a job after college, and then deciding to pursue a game development career with his first job at Jellyvision. Hear about working at Midway Games and Irrational Games and then starting Disbelief after layoffs. Learn advice about developing patience with yourself, others, project timelines, and not freaking out over deadlines.

Steve then shares ideas for getting a first job, including the importance of debugging skills and learning more languages and game engines. We then discuss advancing as a programmer, including the importance of communication skills.

Hear about some of his favorite projects, including Borderlands 3 and BioShock Infinite. We then dive into rendering and graphics technology, including real-time ray tracing and Unreal Five's Nanite. Hear about the threat and opportunity he sees in the industry, along with benefits and numerous concerns around AI.

Steve then shares a funny story about a John Woo’s Stranglehold press event, some games he’s playing, the company's journey towards an anti-crunch culture, along with strategies for not getting into bad situations. At the end he shares advice about never being too late to strike out on your own, giving yourself enough runway, and getting in touch with him online.

Bio:

Steve Anichini has worked on many titles throughout his 24 year career, including Borderlands 3's PS5/XSX ports, Gears 5, BioShock Infinite, and John Woo Presents Stranglehold. He worked on tools and systems used in Blitz: The League, Psi-ops: The Mindgate Conspiracy, and Mortal Kombat: Deadly Alliance. At Disbelief, Steve focuses on systems and graphics programming, training, recruiting, and company strategy

Connect With Links:

* Disbelief website

* Disbelief Career Page website

* info@disbelief.com email

* @solidangle@mastodon.gamedev.place Mastodon

* Solid Angle blog

Show Links:

* Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems Goodreads

* Google Technical Writing Courses website

* Nanite Virtualized Geometry in Unreal website

* Lumen Global Illumination and Reflections in Unreal website

* Midway’s 2007 Game Event in Vegas website

* Pentiment Xbox

Game Dev Advice Links:

* Game Dev Advice Patreon - please support this work if you find it useful

* Game Dev Advice Twitter

* Game Dev Advice email: info@gamedevadvice.com

* Game Dev Advice website

* Level Ex Careers - we’re hiring for lots of roles!

* Game Dev Advice hotline: (224) 484-7733

* Subscribe and go to the website for full show notes with links

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

68 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 362061022 series 2477672
Το περιεχόμενο παρέχεται από το KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.

I welcome Steve Anichini, the CTO and Co-founder of Disbelief to this episode. We start off discussing programming at a young age, taking a job after college, and then deciding to pursue a game development career with his first job at Jellyvision. Hear about working at Midway Games and Irrational Games and then starting Disbelief after layoffs. Learn advice about developing patience with yourself, others, project timelines, and not freaking out over deadlines.

Steve then shares ideas for getting a first job, including the importance of debugging skills and learning more languages and game engines. We then discuss advancing as a programmer, including the importance of communication skills.

Hear about some of his favorite projects, including Borderlands 3 and BioShock Infinite. We then dive into rendering and graphics technology, including real-time ray tracing and Unreal Five's Nanite. Hear about the threat and opportunity he sees in the industry, along with benefits and numerous concerns around AI.

Steve then shares a funny story about a John Woo’s Stranglehold press event, some games he’s playing, the company's journey towards an anti-crunch culture, along with strategies for not getting into bad situations. At the end he shares advice about never being too late to strike out on your own, giving yourself enough runway, and getting in touch with him online.

Bio:

Steve Anichini has worked on many titles throughout his 24 year career, including Borderlands 3's PS5/XSX ports, Gears 5, BioShock Infinite, and John Woo Presents Stranglehold. He worked on tools and systems used in Blitz: The League, Psi-ops: The Mindgate Conspiracy, and Mortal Kombat: Deadly Alliance. At Disbelief, Steve focuses on systems and graphics programming, training, recruiting, and company strategy

Connect With Links:

* Disbelief website

* Disbelief Career Page website

* info@disbelief.com email

* @solidangle@mastodon.gamedev.place Mastodon

* Solid Angle blog

Show Links:

* Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems Goodreads

* Google Technical Writing Courses website

* Nanite Virtualized Geometry in Unreal website

* Lumen Global Illumination and Reflections in Unreal website

* Midway’s 2007 Game Event in Vegas website

* Pentiment Xbox

Game Dev Advice Links:

* Game Dev Advice Patreon - please support this work if you find it useful

* Game Dev Advice Twitter

* Game Dev Advice email: info@gamedevadvice.com

* Game Dev Advice website

* Level Ex Careers - we’re hiring for lots of roles!

* Game Dev Advice hotline: (224) 484-7733

* Subscribe and go to the website for full show notes with links

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

68 επεισόδια

Όλα τα επεισόδια

×
 
Loading …

Καλώς ήλθατε στο Player FM!

Το FM Player σαρώνει τον ιστό για podcasts υψηλής ποιότητας για να απολαύσετε αυτή τη στιγμή. Είναι η καλύτερη εφαρμογή podcast και λειτουργεί σε Android, iPhone και στον ιστό. Εγγραφή για συγχρονισμό συνδρομών σε όλες τις συσκευές.

 

Οδηγός γρήγορης αναφοράς