My Honest Thoughts on Lies of P
Manage episode 381018280 series 3308134
My honest thoughts on Lies of P, in relation to goats, mountains, and Italian aperitifs.
After completing Lies of P, at long last, I started to question whether I actually enjoyed doing so. A complete novice to the Soulslike genre, I muddled through the boss fights, mostly with the help of explosive throwables and bait in the form of a battle Specter. Still I thought I was enjoying the game. Until the final chapter.
This is a meaty experience. Upon reaching chapter 6 of 11, I was surprised to see I had been playing for over 20 hours. It’s difficult to complain that this game isn’t long enough. But whether it is too long is another matter.
For newcomers, I gathered that this is a game best played in short bursts. A desire to blitz through it will only lead to heartbreak, and possible brain-break. It’s something you take your time with, like a tall glass of wine. Try to take too much in one go and you may feel like a bridge has fallen on your head. Which is appropriate because this game has you falling through plenty of them. In fact, if you come across any surface made of wood, it’s well worth analysing with a suspicious eye. Or, if you’re too lazy for that, just goad one of your puppet friends into stepping on it first.
Central to this discussion is the question: Is this game fun? Putting aside the frustrations, there is much to enjoy, whether it’s the moreish puppet-farming feedback loop, the motive, and emotive, sound design, or the brilliantly animated character designs. The music is pretty nice too, as are those mysterious belle-époque vistas. Lies of P offers pleasures aplenty. But after scraping through three bosses in a row, you aren’t really thinking that. You are just trying to get your brain back in gear and your heart rate down to a steady ticking.
CHAPTERS:
0:00 Intro
0:53 Level Design
2:41 Gameplay
5:06 Difficulty
8:26 Enemy Design
9:37 Story
12:15 Conclusion
#LiesofP #honest #review
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