#66 Can too much balancing ruin a game?
Manage episode 435768061 series 3479175
In a world where we're bombarded by patch notes and minor differences when we go to play an online game, when can it become too much? What's acceptable when adjusting a single player experience and when is it too far? Should the game creator's vision be the final say on all of this? Do we have more questions to ask you?
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SHOW NOTES
Helldivers 2 (recent) nerf details in this article, with response from Arrowhead CEO:
https://www.vg247.com/helldivers-2-more-nerfs-negative-steam-reviews-ceo-responds
There's that Hitman 2 clip we mention at the end, it is incredible:
https://www.youtube.com/watch?v=6do1-cmcQHE
TODAY'S CRUBCAST HOSTS
Chris: https://www.youtube.com/@MykonosFan
Nicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUg
Moriarty: https://www.youtube.com/@reallycool
Sean: https://www.youtube.com/@Wolfkaosaun
CHAPTERS
00:00 Balancing the intro of this episode
09:26 Nailing down the particulars of "balance"
14:32 Having to readjust muscle memory as games are patched
25:00 Balancing power fantasy vs vision of the game
31:05 How to improve the Olympics
35:30 The age-old question, where do Sonic's rings go
40:28 Snaking in Mario Kart DS + nerf vs buff
56:14 The1TrueBlue's Crubscriber Question of the Week
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