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GMG - Lets Talk!

Ash Barker

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Ash Barker has worked in the Tabletop Industry for almost 20 years, the first 14 of them with Industry Leader Games Workshop and ending his tenure there as a sales director in North America in 2014. Now back home in Canada, he splits his time between writing new books with his publisher Osprey Games and producing Tabletop content online.
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Today I'm joined by the Army-of-One that is Metal King Studio's Sean Sutter. Our topic for today is taking a concept, a core idea for a game and seeing that into your design process. We cover what that looked like in RelicBlade and the upcoming Sludge as well as Last Days. Let's talk!Από τον Ash Barker
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This term is thrown around a lot... CRUNCH. What does it mean to game designers? How does it effect how we right? Mike Hutchinson (GASLANDS, A Billion Suns, Perilous Tales) joins me for a discussion about this idea and how it relates to our most recent writing efforts. Check it out Digitally HERE: https://www.drivethrurpg.com/product/345697/A-Billi…
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