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Maker's Misfits

Maker's Misfits

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Hello! We are the Maker's Misfits an actual play podcast, playing Paizo's AP The Extinction Curse. We are a PoC TTRPG group that have been friends longer than we like to admit. We have always talked about doing this and what better time than now? Probably 15 years ago when this all really started. But now seems fine too. Come join us for some shenanigans and drama.
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The Hero's Die

The Hero's Die

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Join us on a thrilling and hilarious journey as six real-life friends embark on an epic adventure in the make-believe world of Golarion. In this actual play Pathfinder podcast, we dive headfirst into the captivating "Extinction Curse" adventure path from Paizo. Come along as our adventurers unravel a grand conspiracy, encountering treacherous foes and ancient magics in their quest to save the land, and themselves, from certain, inexorable annihilation! Instagram: @theherosdie The Hero's Die ...
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Roll For Combat is a Paizo Official Actual Play Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Currently, we are playing through the Extinction Curse Pathfinder Adventure Path, and we have completed playthroughs of Pathfinder: The Fall of Plaguestone and Starfinder: Dead Suns Adventure Path.
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We've reached Gristle Hall, but there's some defenses we must first get past. Once we do, we move into the manor where we discover some shadowy walls of great power. Kix wants them. We also find a party! Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patreon…
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We find the medusa, Karenza, and learn some information from her. We head out to a place called Gristle Hall, where Iron Tavia went to. We know this place has some importance, having found a picture of it quite a while back. The road there, however, isn't without danger. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MN…
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Our nice tea time is interrupted by some guests being rather rude. As our hosts dejectedly cancel further tea, we begin exploring the home looking for our wayward host. We have a few more encounters with her little friends, which goes well until it doesn't. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listener…
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We finish up business in the Greenblades camp, whom we've just slaughtered. We rest a bit, then follow a calling Shaira had in a dream. The Champion of Urgathoa does some pretty Urgathoan shit, and we all hit level 10. From there we head to the house of Karensa the Medusa, where we find some unexpected... friends? Get more great MNmaxed and PF2E co…
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Under cover of night, we've snuck up on the Greendblade's camp. We have one goal in mind; kill them all. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patreon Additional audio is provided by TabletopAudio.com Support the show…
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While Kix races to save Shaira, Arius and SD race to kill some fuckers. Not everything goes well, though, and we find ourselves low on resources and HP. Later, we plan our next move and decide to go on the attack. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out o…
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Due to some technical difficulties, we skip ahead a bit. We find ourselves trying to trick the Greenblades into an ambush. When the time comes, turns out they were expecting an ambush, and had their own counter-ambush ready. Meanwhile, Sundrinker is Am Bush. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listene…
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We're in a cave fighting the bad guys... or rather, we're the bad guys fighting the good guys. It's combat, violence, and proper evil within. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patreon Additional audio is provided by TabletopAudio.com Support the…
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We leave the ghast warren and make camp, as we are pretty injured and low on resources, except for Arius who always has a million harms. We head towards a cave one of the ghasts told us about, where we find another group of living intruders. We play like we're going to be nice, but soon a huge combat breaks out. Get more great MNmaxed and PF2E cont…
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We arrive at a lake in the middle of the Field of Maidens. We find the destroyed remnants of wagons. We are soon accosted by hungry ghoulies who want nothing more than to eat good friend Kix. We do our best not to let them, with less than fully successful results. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed l…
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We prepare for what seems to be another fight right on the heels of the last one, but turns out to be something else. We have a lot to go check out in this Field of Maidens, and it's less devoid of life than we'd expected. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, ch…
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We finish up our business in The City of Hollow Flesh, and head out with Seldeg Bedlis on the trail of Iron Tavia. This leads us to The Field of Maidens; an old battleground filled with petrified soldiers. We explore a bit, and inevitably, some trouble comes calling. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxe…
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We engage in a combat within a maze of hallways, which is pretty cool. We investigate this old temple turned shelter, and learn about a type of vampire that's very hard to pronounce. All of this gives us more clues about Iron Tavia, which we take to our old "friend" Bedliss. Get more great MNmaxed and PF2E content on our YouTube Talk to us and othe…
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We descend into the undermarket of Hollow Flesh. It seems to be an abandoned chapel, and those who've taken up residence aren't having a good day. It gets worse when we arrive, though. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patreon Additional audio i…
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Team Monk heads into Hyrdopon only to find danger and treachery around every corner. In an unprecedented move on behalf of the podcast, we're releasing this episode on two tracks. There was just too much action! What could not be contained in the bounds of a single ep? Find out this week on The Hero's Die!…
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We make our way to the Hollow Flesh market. Once there we gather info and do some buying and selling. We follow clues to some steps that lead to the undermarket, but there's some guardians in the way. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patreon Ad…
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The ship is under assault and our monks find themselves on the front lines to save the ship! Their attackers may be more than they appear as our heroes flex their martial prowess for the first time. Will their monastic abilities prove enough to clear the deck or will the find themselves tossed overboard? Find out this week on The Hero's Die!…
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We deal with the aftermath of discovering the various plots in Thornhearth. The group is split on some issues, and a bit of light inter-party subterfuge rears its head. We say our goodbyes, some in disguise, and regroup with Bedlis to head South. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discor…
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Buckle up as the efforts to get Dettris home take center stage. Ahn-Druk's call for aid is answered as Monsignor Bert takes over his dear friend's care. Will the Brotherhood of the Holy Spirits come through? Will Dettris make it home safely? Find out this week on The Hero's Die!
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We continue to explore the estate of the missing Benefactor, and his fate becomes more and more clear. It seems we're going to need to clean up a lot of his messes here. But what of our target, Iron Tavia? Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patre…
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Our heroes arrive in Escadar, home turf of their nemesis, Mistress Dusklight. But first, they need to get clearance from the City Watch to set up and perform. Could anything go wrong? Will they let Svend out of their sight? Find out how these two questions are linked this week on The Hero's Die!
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We go into the small town of Thornhearth where we meet some of the locals and ascertain some of what's going on. Lucan decides it's time to become a Baron or something and acts accordingly. We enter a seemingly abandoned mansion, or is it? Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To su…
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Our heroes tie up some loose ends as they depart the Erran Tower and head back to Abberton. The team swing by all their favorite haunts in an effort to leave the town, if not better, then certainly different than they found it. Will Ahn-Druk's plan to take control of the local government come to fruition? Find out this week on The Hero's Die!…
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Our heroes find themselves once again depending on the Professor's silver tongue and fluency with lives as they work to free Dettris. Will they talk their way past what can only be the final boss of book one? Could Sam live with himself if he let them escape? Find out this week on The Hero's Die! *Spoiler Alert: Events late in the The Return of the…
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Deep in the heart of the cottage, we face off against a bloody monstrosity. From there, thigs go somewhat back to normal. We pack up and head out to our next destination, and along the way meet some down-on-their-luck folk, in need of a vampire. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord…
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Alternate Title: Ooze You can Use. Our heroes begin the episode perilously cubed up. With the Professor fully submerged, the rest of the party works to free him before he completely dissolves. A keen edged gong makes another appearance, how? Find out this week on The Hero's Die!
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We continue investigating the cottage of Iron Tavia, which is now inhabited by a friendly if annoyed div. Nothing is as it seems, as Kix and Lucan start having memory issues. We find ourselves delving deeper into the shadows. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed,…
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We get prepped and follow spymaster Seldeg Bhedlis into the Axen Wood, back towards the cottage of Iron Tavia. When we get there, things are a bit strange, and we all feel uneasy about this being the place where Swany's character died, and also the place where Swany's character died. Gosh, I sure hope Swany's character doesn't die. Get more great M…
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We clean up loose ends in Yled before packing up and making the long journey back to The Theatre of Sin in Greydirge. Once there we hold a celebratory dinner. We then take about a month of down time and statecraft. Things take a turn when we receive an intimidating visitor. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other…
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Everyone learns a little more about Ahn-Druk this week as our heroes' rescue operation take a slight detour. Flirtplomacy takes center stage as agonizing small talk reminds us what TTRPG-ers mean when they say they've got game. Enjoy this weeks episode of The Hero's Die!
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After having killed Nethnelma, we finish searching her house and gathering clues. We ruminate on our various plots, and eventually go see our old friend Haldoli, who helps us question a key witness. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support MNmaxed, check out our Patreon Addi…
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Our heroes find themselves unable to stop the bonging of the gong. Ahn Druk appreciates it's meditative properties as the party wonders just what the bong will bring. Are there more powerful Xulgaths? Is it just an unending sea of minions? Find out this week on The Hero's Die!
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We've killed Nethnelma's monstrous basement abomination, but have more of her house to explore. We come across a room of summoning with an interesting painting of a familiar face. Soon, though, we have to deal with a troublesome interruption to our investigations. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed l…
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Having broken into Nethnelma's home and killed two of her friends, Shaira attempts some diplomacy with some passerby students. From there we search around and attack more people in Nethnelma's residence. Good thing we're not trying to pretend we're the good guys in this one. Get more great MNmaxed and PF2E content on our YouTube Talk to us and othe…
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Our heroes get a good night's sleep and awake to a profound sense of well-being and deep belief in pacificism. Will constructive conflict and emotionally driven discourse take the wheel at long last? Not a chance! See where reckless disregard for sentient life takes the party this week on The Hero's Die!…
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After slaughtering some Pharasmins, we continue our mission to discover more about the mysterious substance Shadow Ash. We set in motion some research that's going to take a while, so we have some fun breaking into Nethnelma's home. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNmaxed listeners in Discord To support M…
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Our heroes continue their exploration of the Erran Tower and find a tremendous amount of guano. Their insatiable appetite bat poop finally appeased, the crew is set upon by creatures appearing out of thin air (or flying through it??) Will their mettle prove enough? Find out this week on The Hero's Die!…
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We arrive at an Urgathoan temple called The Palidium. We meet with a priest from whom we get some information about Shadow Ash, one of the ingredients in the poison plot. Before our meeting can conclude, however, it is interrupted by a group of unlikely adventurers. We take the opportunity to be proper villains. Get more great MNmaxed and PF2E cont…
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Having executed a brilliantly sneaky plan to get into Nethnelma's office, we find ourselves rummaging around a wide array of magic and esoteric items. Some of them prove quite dangerous as thing go awry. Afterwards, we go gather some information from the clues we've procured. Get more great MNmaxed and PF2E content on our YouTube Talk to us and oth…
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Our heroes enter the Erran Tower under an elaborate, if paper-thin, ruse. Ever keeping their GM on his toes, they pursue a new strategy of pacifism and lies. Will the Xulgath's see through the deception? Will they be blinded by their lust for spice? Find out this week on The Hero's Die!
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We go meet with Blood Lord Zithni and have a gratuitously indulgent night about town. We move on to our next gambit, attending a class held by our next hag target, Nethnelma. We make it through and Arius seems to be gaining a following. We set a sneaky plan into action. Get more great MNmaxed and PF2E content on our YouTube Talk to us and other MNm…
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We've defeated Decrosia and her construct guard. We temporarily flee Pakged until things calm down a bit. We then meet with Shroud, and head off to our next lead. We away to a big city called Yled, in pursuit of Nethnelma, the next hag of the Graveclaw Coven. Once there we settle in, meet some friends old and new, and plan our next moves. Get more …
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