WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore
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A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position.
A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.
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1. WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:00:00)
2. [Ad] Backyard Bards' New Pokémon Adventure (00:24:13)
3. (Cont.) WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:24:58)
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