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Το περιεχόμενο παρέχεται από το @gangrif. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον @gangrif ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
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Episode 122a - Rom Hacking and Retro Gaming

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Manage episode 331221070 series 1307518
Το περιεχόμενο παρέχεται από το @gangrif. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον @gangrif ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
Welcome to Episode 122a Main Topic
  • yes it is i the boy - who am i even

-son of unclemarc

-stevens type kid

-longtime mathematics enjoyer

-"pro" gamer

a quick personal history

-first talk about how i got into older games

-wii virtual console, snes emulator in 3rd grade (messing around with lunar magic, despite not knowing how to use it)

-got into gba in grade 6

-got into fe in grade 8, fell out a bit, got back into it in junior year

-got into hacking in freshman year of college

retro gaming

-old games are cool, but good luck finding the carts and consoles

-if you're not japanese there goes a lot of games

-solve these problems with emulation- play classic games, translate foreign games, etc.

-pretty much every system you can think of has emulators developed

-of note here is also the ability to play hacks

what the hell is a romhack

-take a game that you enjoy, and use your numerous powers to turn it into something new

-graphics, sounds, level design, mechanics- the whole nine yards

-why do you hack? for fun, to learn about old stuff, to show off to people

-it's like making a game, but you kinda have to be purely passion driven (no profit for you)

what do ya need, anyway

-a rom, obviously (yeah sure i totally dumped one myself)

-patience and perseverance

-whatever hacking tools exist for the game you wish to tackle

-god there's so many of them

-game specific tools (ex. lunar magic, febuilder)

-assemblers/disassemblers

-debugging emulators (ex. no$gba)

-graphical tools (ex. usenti, paint if you hate yourself)

-sound stuff (usually working with midis, either custom made, downloaded, or ripped from other games)

decomp vs. binary

-binary hacking is more straightforward to setup (usually)

-decompilations/buildfiles allow much more freedom

-buildfiles also give you powerful version control

-if you screw up, bug fixing is far more merciful

-binary has you burning edits into your rom- scary!

i just told you buildfiles are rad but anyway use binary hacking

-that all being said, binary hacking tools are probably the best way to start

-the simplicity allows you to acquaint yourself with the nitty gritty

-gonna be honest, i started with very little knowledge on the specifics

-never thought i'd casually pick up hexadecimal

you don't even have to do it all yourself

-lots of hacking communities have tons of resources

-graphical/musical assets for the artistically unable

-engine hacks so you don't have to reinvent the wheel adding cool shit

-documentation on the inner workings of a game

but sometimes you gotta

-gba assembly haunts my dreams

-thankfully, other options exist

-pokemon decomps use C, CHAX is a somewhat recent thing in fe

-with the gui methods, you can do a ton of stuff without ever touching asm

-just gotta be clever and maybe rub an elbow or two

screw it, fe hacking scene history

-nightmare (good old csv editing), various general use gba tools

-apparently hackers used to map in ms paint

-feditor is a nightmare hellscape

-despite this, we still had hacks

-shoutout to the last promise, made by a highschooler with the equivalent of rusty sponges

the golden age begins

-event assembler- insert data with a powerful and versatile tool

-buildfiles insert most of their data through EA

-in march 2017, skillsystem dropped- a revolution in the hacking scene to turn fe8 into a game as feature rich as modern entries

-emblem magic- an all in one gui hacking tool dropped in august 2017

-then febuilder dropped in september 2017 and kinda overshadowed it

-an aside on pokemon romhacking making you download like 80 things

-builder is a gift from a god known as 7743- easy to use UI with a ton of features and some underrated debugging power

-skillsys got ported to builder early on, and it has a ton of ui to complement it

-ever since, we've had tons more hacks

Watch us live on the 2nd and 4th Thursday of every month! Subscribe and hit the bell! https://www.youtube.com/IronSysadminPodcast

OR

https://twitch.tv/IronSysadminPodcast

Discord Community: https://discord.gg/wmxvQ4c2H6

Find us on Twitter, and Facebook!

Subscribe wherever you find podcasts!

And don't forget about our patreon! https://patreon.com/ironsysadmin

Intro and Outro music credit: Tri Tachyon, Digital MK 2http://freemusicarchive.org/music/Tri-Tachyon/

  continue reading

125 επεισόδια

Artwork
iconΜοίρασέ το
 
Manage episode 331221070 series 1307518
Το περιεχόμενο παρέχεται από το @gangrif. Όλο το περιεχόμενο podcast, συμπεριλαμβανομένων των επεισοδίων, των γραφικών και των περιγραφών podcast, μεταφορτώνεται και παρέχεται απευθείας από τον @gangrif ή τον συνεργάτη της πλατφόρμας podcast. Εάν πιστεύετε ότι κάποιος χρησιμοποιεί το έργο σας που προστατεύεται από πνευματικά δικαιώματα χωρίς την άδειά σας, μπορείτε να ακολουθήσετε τη διαδικασία που περιγράφεται εδώ https://el.player.fm/legal.
Welcome to Episode 122a Main Topic
  • yes it is i the boy - who am i even

-son of unclemarc

-stevens type kid

-longtime mathematics enjoyer

-"pro" gamer

a quick personal history

-first talk about how i got into older games

-wii virtual console, snes emulator in 3rd grade (messing around with lunar magic, despite not knowing how to use it)

-got into gba in grade 6

-got into fe in grade 8, fell out a bit, got back into it in junior year

-got into hacking in freshman year of college

retro gaming

-old games are cool, but good luck finding the carts and consoles

-if you're not japanese there goes a lot of games

-solve these problems with emulation- play classic games, translate foreign games, etc.

-pretty much every system you can think of has emulators developed

-of note here is also the ability to play hacks

what the hell is a romhack

-take a game that you enjoy, and use your numerous powers to turn it into something new

-graphics, sounds, level design, mechanics- the whole nine yards

-why do you hack? for fun, to learn about old stuff, to show off to people

-it's like making a game, but you kinda have to be purely passion driven (no profit for you)

what do ya need, anyway

-a rom, obviously (yeah sure i totally dumped one myself)

-patience and perseverance

-whatever hacking tools exist for the game you wish to tackle

-god there's so many of them

-game specific tools (ex. lunar magic, febuilder)

-assemblers/disassemblers

-debugging emulators (ex. no$gba)

-graphical tools (ex. usenti, paint if you hate yourself)

-sound stuff (usually working with midis, either custom made, downloaded, or ripped from other games)

decomp vs. binary

-binary hacking is more straightforward to setup (usually)

-decompilations/buildfiles allow much more freedom

-buildfiles also give you powerful version control

-if you screw up, bug fixing is far more merciful

-binary has you burning edits into your rom- scary!

i just told you buildfiles are rad but anyway use binary hacking

-that all being said, binary hacking tools are probably the best way to start

-the simplicity allows you to acquaint yourself with the nitty gritty

-gonna be honest, i started with very little knowledge on the specifics

-never thought i'd casually pick up hexadecimal

you don't even have to do it all yourself

-lots of hacking communities have tons of resources

-graphical/musical assets for the artistically unable

-engine hacks so you don't have to reinvent the wheel adding cool shit

-documentation on the inner workings of a game

but sometimes you gotta

-gba assembly haunts my dreams

-thankfully, other options exist

-pokemon decomps use C, CHAX is a somewhat recent thing in fe

-with the gui methods, you can do a ton of stuff without ever touching asm

-just gotta be clever and maybe rub an elbow or two

screw it, fe hacking scene history

-nightmare (good old csv editing), various general use gba tools

-apparently hackers used to map in ms paint

-feditor is a nightmare hellscape

-despite this, we still had hacks

-shoutout to the last promise, made by a highschooler with the equivalent of rusty sponges

the golden age begins

-event assembler- insert data with a powerful and versatile tool

-buildfiles insert most of their data through EA

-in march 2017, skillsystem dropped- a revolution in the hacking scene to turn fe8 into a game as feature rich as modern entries

-emblem magic- an all in one gui hacking tool dropped in august 2017

-then febuilder dropped in september 2017 and kinda overshadowed it

-an aside on pokemon romhacking making you download like 80 things

-builder is a gift from a god known as 7743- easy to use UI with a ton of features and some underrated debugging power

-skillsys got ported to builder early on, and it has a ton of ui to complement it

-ever since, we've had tons more hacks

Watch us live on the 2nd and 4th Thursday of every month! Subscribe and hit the bell! https://www.youtube.com/IronSysadminPodcast

OR

https://twitch.tv/IronSysadminPodcast

Discord Community: https://discord.gg/wmxvQ4c2H6

Find us on Twitter, and Facebook!

Subscribe wherever you find podcasts!

And don't forget about our patreon! https://patreon.com/ironsysadmin

Intro and Outro music credit: Tri Tachyon, Digital MK 2http://freemusicarchive.org/music/Tri-Tachyon/

  continue reading

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