Join the staff of Cubicorn Games as they discuss playing indie games, making indie games, and pretty much anything else.
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On this episode we have a few updates on our own game dev efforts, then cover the much-needed unionization efforts finally starting to get traction in the game industry at large. Opening Chatter 00:00 - 05:15 Cucumber Updates 05:15 - 09:43 Unionization 09:43 - 23:07 Wrap Up/Closing Thoughts 23:07 - End…
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On this episode we take a trip down memory lane with Donkey Kong Country, share our thoughts on a modern classic with Celeste, then check out an upcoming 3D platfomer by trying the Slime 64 demo. Intro/Opening 00:00 - 02:30 Donkey Kong Country 02:30 - 08:04 Celest 08:04 - 34:28 Brief Hades Tangent 34:28 - 36:13 Slime 64 36:13 - 53:34 Wrap Up/Closin…
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On this episode we get back in the podcast saddle to go over our full experience from the show floor at Too Many Games, then have a few updates for what's next for us with Super Cucumber and beyond! Intro/Opening 00:00 - 01:49 Too Many Games Thoughts 01:49 - 34:54 Cubicorn Updates/Closing Thoughts 34:54 - End…
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On this episode we have a few updates on our game dev progress, then discuss the fallout of the recent layoffs at Xbox Game Studios. Intro/Opening 00:00 - 01:45 Cucumber Updates 01:45 - 18:45 Xbox Sadness 18:45 - 33:52 Wrap Up/Closing Thoughts 33:52 - EndΑπό τον Cubicorn Games Podcast
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On this episode we sit down with Brandon Celentano from Too Many Games to discuss his experiences working at live game events, curating indie game showcases and so much more! Intro/Opening 00:00 - 04:12 Convention Conversation 04:12 - 45:32 Wrap Up/Closing Thoughts 45:32 - EndΑπό τον Cubicorn Games Podcast
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On this episode join us and our special guests from Daylight Basement Studio for an in-depth conversation on the planning, logistics and execution of showing an indie game at PAX East. Intro/Opening 00:00 - 04:12 PAX East: How to PAX Good 04:12 - 53:08 Wrap Up/Closing Thoughts 53:08 - EndΑπό τον Cubicorn Games Podcast
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On this episode, join us for a brief update on what we'll be up to game development wise for the next few months. Intro/Opening 00:00 - 02:10 Game Dev Plans 02:10 - 08:55 Cucumber Updates 08:55 - 23:17 Wrap Up/Closing Thoughts 23:17 - EndΑπό τον Cubicorn Games Podcast
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A Tale of Two TCGs 3-20-24
1:04:26
1:04:26
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In this card centric episode, join us for a long-winded discussion on TCG design, how Disney Lorcana has squandered its potential in just three sets, and why Star Wars Unlimited seems to be off to a solid start. Intro/Opening 00:00 - 01:39 Cucumber Updates 01:39 - 05:09 Lorcana Bad 05:09 - 42:50 Star Wars Good 42:50 - 1:01:18 Wrap Up/Closing Though…
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As we recover from a few weeks of light illness, we squeeze in a recording to provide a few game dev updates and discuss the latest bout of brutal industry layoffs. Intro/Opening 00:00 - 02:37 Cucumber Updates 02:37 - 12:43 More Industry Layoffs 12:43 - 27:04 Card Game Chatter/Closing Thoughts 27:04 - End…
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On this relatively brief episode, join us as we provide development updates on Super Cucumber, then lay out some tentative plans to attend a few game events later this year. Intro/Opening/ 00:00 - 02:13 Cucumber Updates 02:13 - 18:37 Outro/Closing Thoughts 18:37 - EndΑπό τον Cubicorn Games Podcast
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On this show join us as we talk about the support systems that help make indie games, updates coming to Super Cucumber and our first impressions of frenetic, roguelite twin-stick shooter Rightfully, Beary Arms. Opening/Game Smalltalk 00:00 - 08:23 Special Thanks/Gratitude 08:23 - 12:55 Cucumber Updates 12:55 - 18:13 Rightfully, Beary Arms 18:13 - 5…
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In our first show of the year we rundown our entire experience of preparing for and showing off Super Cucumber at MAGFest 2024. Opening/Roadtrip Toilets 00:00 - 03:50 MAGFest: Submission and Leadup 3:50 - 13:32 MAGFest: Show Vibes and Logistics 13:32 - 25:51 MAGFest: Our Weekend Showing Games 25:51 - 35:56 Cucumber Next Steps/Closing Thoughts 35:56…
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In our final episode of 2023, we talk about RPG-Visual Novel hybrid ZAGS: The Role We Play, then have a belated conversation on how recent layoffs at Bungie will affect the future of Destiny 2. Opening/Our Updates 00:00 - 04:24 ZAGS: The Role We Play 04:24 - 35:19 Bungie Layoffs /Destiny 2 35:19 - 56:02 Closing Thoughts/Outro 56:02 - End…
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With this year quickly coming to a close, we discuss our weekend at Youmacon and lay out our plans to start the next year strong at MAGFest 2024! Opening/Youmacon Wrap Up 00:00 - 09:06 We're Going to MAGFest 2024! 09:06 - 16:11 Year-End Cubicorn Roadmap 16:11 - 19:55 Closing Thoughts/Outro 19:55 - End…
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As the year continues relentlessly rolling on, join us as we discuss general instability in the video game industry, a few updates on Super Cucumber and our latest impressions of geometry skewing puzzle game The Boundary Condition. Opening/Game Industry Chatter 00:00 - 21:52 Super Cucumber Updates 21:52 - 30:09 The Boundary Condition Thoughts 30:09…
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We are back from Cleveland Gaming Classic with thoughts about our weekend in Ohio and our latest game dev updates. We also share our feelings about the last few weeks of turmoil trying to build a game in Unity. Opening Ramble 00:00 - 01:54 Cleveland Gaming Classic 01:54 - 23:02 Unity is a Nightmare 23:02 - 36:42 Closing Thoughts/Outro 36:42 - End…
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Cleveland Gaming Classic is fast approaching, so join us as we discuss plans for that show and beyond, talk about the ups and downs of big games we've been playing, and contemplate the future of trading card games with the launch of Disney Lorcana. Opening/Game Updates 00:00 - 13:52 Destiny 2/AAA Exhaustion 13:52 - 24:45 Street Fighter 6 24:45 - 28…
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On this episode we share our experience from Matsuricon, give insight on pitching indie games to the public, and close out with updates coming to Super Cucumber over the next few weeks. Opening Chatter 00:00 - 04:20 Matsuricon 04:20 - 08:58 Game Exhibition Tips 08:58 - 25:22 Future Plans/Closing Thoughts 25:22 - End…
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On this episode we give some updates on the games we're working on, then have a long conversation about why movies, video games and most other entertainment products seem more manipulative and less good than ever. Opening/Game Test Talk 00:00 - 03:27 Senior Design/Future Projects 03:27 - 15:45 Our Upcoming Demo Events 15:45 - 20:37 Why All Media Su…
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1
The Struggle is Real 7-19-23
1:16:05
1:16:05
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On this episode we vent some of the existential anxiety of making games, discuss difficulties in sharing content online, then talk about the grimdark sensibilities of Final Fantasy 16. Opening/Game Dev Talk 00:00 - 18:54 Twitch Streaming/Content Creation 18:54 - 45:40 Final Fantasy 16 45:40 - 1:13:16 Outro/Closing Thoughts 1:13:16 - End…
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