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Politics! There's no avoiding them. In today's space-cast, we're joined by John du Bois to talk about two of his designs that encourage political awareness and human empathy: Heading Forward, about recovering from a traumatic head injury, and Striking Flint, focused on the 1936 General Motors sit-down strike. Along the way, we cover topics ranging …
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Ever heard of Arcs? Cole Wehrle has! Today on the Space-Cast!, we're joined by the little-known indie designer himself to discuss Arcs from a few unusual angles: the debt it owes to trick-taking, the many literary inspirations behind the game, and its unusual development process. Also of note, some comparisons between Arcs and Brian Boru, a sidebar…
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What's that on the horizon? It's a leviathan! This month on the Space-Biff! Space-Cast!, we're joined by Justin Kemppainen to discuss Leviathan Wilds, the inaugural title of his new studio, Moon Crab Games. Along the way, we also spill tea about the ups and downs of working at a major studio after its acquisition by megacorporation Asmodee, the app…
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In her second-ever appearance on the Space-Cast!, today we're joined by Matilda Simonsson, designer of hand-crafted games Turncoats and Pax Penning! As we discuss her second hit, we also delve into why she decided to create an entry in the Pax Series, the difficulty of writing history, and how every single historical board game except hers is wrong…
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The climate crisis! That's a dour topic, isn't it? Today we're joined by Matteo Menapace and Matt Leacock to discuss Daybreak, their board game about world governments coming together to combat climate change. Along the way we discuss cardboard incentives, producing board games without plastic, and why optimism is necessary when thinking about big …
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For this month's episode, we're unexpectedly joined by Amabel Holland to discuss board games — except this time, we cover three titles in total, ranging from Kaiju Table Battles to Doubt Is Our Product and But Then She Came Back. Along the way, we dive into the advantages of board games over other artistic mediums, that New Yorker article, and Amab…
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Which is more unexpected, science-fiction bees or realistic dragons? For today's episode, we're joined by Connie Vogelmann to discuss that very issue. In addition to discussing Apiary and Wyrmspan, we also dig into how these games came to be, the benefits of grounding a setting, and the behavioral biology of leaving negative ratings on a game one h…
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How much work goes into a successful social deduction game? If Blood on the Clocktower is anything to go by, a whole lot. Today we're joined by Steven Medway, designer of this long-awaited game about the improper use of timekeeping apparatuses, to discuss unreliable identities, player elimination, and how chaos fosters memorable stories.…
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Jenna Felli is the well-known designer of some truly unique board games, among them Shadows of Malice, Zimby Mojo, Bemused, Dûhr: The Lesser Houses, Cosmic Frog, and The Mirroring of Mary King. Despite her relative fame, however, Jenna is appearing for the first time on today's episode. Join us as we discuss chaos, identity, and authenticity in boa…
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As befits as large and ambitious a game as Undaunted: Stalingrad, today on the Space-Cast! we're joined by Trevor Benjamin and David Thompson to discuss WWII, inclusions and omissions in historical games, and whether board games are art — or at least what it means for them to have authorial intent.Από τον The Space-Biff! Space-Cast!
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On this day in 1969, a police raid in Greenwich Village sparked three days of intense rioting by members of the gay community. This was the turning point in the fight for LGBT+ rights in the United States. Today we're joined by Taylor Shuss, designer of Stonewall Uprising, to discuss how his game charts the beginnings of the Pride movement, wading …
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What's the commonality between Shackleton's voyage to the Antarctic, brain hemorrhages, and the virtue of watching R-rated movies? Today, it's Amabel Holland's Endurance, a board game about the strength of the human spirit in the face of abject misery. Join Dan and Amabel as we chat about this game's difficult development, throwing out historical d…
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Ever wondered what a translator's life is like? R.F. Kuang's Babel lends readers an accurate impression of higher education, British colonialism, and the magical powers of silversmithing. Join Brock, Summer, and Dan as we discuss this wonderfully dense and evocative book.Από τον The Space-Biff! Space-Cast!
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The politics of the Spanish Civil War are complicated — which only makes it all the more impressive that Alex Knight's Land and Freedom distills them so elegantly into a three-player scrum for control of the Second Republic. Today, Alex joins us to discuss the genesis of his game, including how he solved the semi-cooperative problem with a silk bag…
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Dan Bullock is one of a handful of up-and-coming wargame designers determined to do things a little differently. Today, we sit down to chat about some of his games, including No Motherland Without, 1979: Revolution in Iran, and the yet-unpublished Blood & Treasure. Sadly, this was recorded before I'd played Bowie. Although maybe that's a good thing…
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Now that Tory Brown's supernal Votes for Women has escaped into the wild, it's time to sit down and discuss the important questions. Listen in as we chat about approachable "war" games, the importance of understanding one's political opposition, and why Brown chose to include a guano magnate's whining about Emmeline Pankhurst. As a bonus, we also d…
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What's the difference between a puzzle and a game? Heck if we know. Today's Space-Cast delves into two puzzle titles by designer Blaž Gracar, the 18-card microgame All Is Bomb and the pen-and-transparent-sheet game LOK. Listen in as we discuss both games, the value of nonsense words, and share some of our favorite puzzle recommendations.…
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Like everybody else, Jon Perry and Dan Thurot have been playing Marvel Snap. Unlike everybody else, Jon Perry has designed games such as Time Barons, Scape Goat, and — more relevantly — Air, Land, & Sea. Listen in as we discuss lane battlers, Marvel Snap, the perils of porting digital games to tabletop, and much more.…
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Come to hear about Jeff Warrender's The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don't. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.Από τον The Space-Biff! Space-Cast!
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Everybody knows psychics aren't real. What Mind MGMT presupposes is... what if they are? Join Brock, Summer, and Dan as we discuss Matt Kindt's graphic novel, including professional conspiracy theories, non-professional relationship advice, and our mutual bewilderment when people say they don't like the art.…
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In the midst of a time of social unrest, one game dares to investigate the polarities of popular protest. That game is Bloc by Bloc by T.L. Simons and Greg Loring-Albright. For today's episode, join Dan, T.L., and Greg as we discuss how their game offers both contradiction and clarity in politics, violent and nonviolent disobedience, popular exprop…
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For the first time ever,* game designer, instructor, writer, and overall wizard Geoff Engelstein appears on a podcast to discuss a trio of his games, along with some insider baseball. Join us as we discuss getting an author's permission to treat a protagonist like a doofus, what it's like to gamify a peace conference, and why "gravity" is one of th…
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What goes up must come down. That's the proposition of James Naylor's Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a "first" city than the many counter-examples that are undoubt…
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Nearly seventeen hundred years ago, a bunch of theology nerds were called together to answer one simple question: what is the nature of God? Their answer has shaped the way we've thought about the divine ever since. That's the topic of Amabel Holland's Nicaea, plus an irreverent twist or two. Today, Amabel joins us to chat about orthodoxy, heresy, …
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Andy Weir got famous writing about a man stranded in an isolated environment who uses science and pluck to solve his way out of danger; in Project Hail Mary, he flexes his authorial talents to their limit with a novel about a man stranded in an isolated environment who uses science and pluck to solve his way out of danger. Join Brock, Summer, and D…
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There's something dangerous in those bushes over there. A sabre-tooth tiger? A handful of poisonous berries? Nope, it's designer Peter Rustemeyer, here to chat about the origins, development, and history of Paleo, the 2021 winner of the prestigious Kennerspiel des Jahres.Από τον The Space-Biff! Space-Cast!
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Ever developed a robust opinion about the possibility of intercourse with a robot? And we're not talking about conversation here. Neither had Summer, Brock, or Dan. Good thing we read Autonomous by Annalee Newitz! Now we're bubbling over with perspectives on robo-love, pharmaceutical monopolies, and how to make pharma pirates seem boring.…
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For today's "podcast," our topic of discussion is everything about Mind MGMT by Sen-Foong Lim and Jay Cormier. Over the course of a single episode, we discuss Sen and Jay's psychic powers, origin stories, and the process of designing, iterating, and activating latent psychics — sorry, I mean adapting Matt Kindt's comic series.…
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This week on the Space-Biff! Space-Cast!, we're joined by Ryan Laukat to discuss his latest game, Sleeping Gods! In the process, we also discuss open-world video games, open-world board games, and how to adapt the former into the latter.Από τον The Space-Biff! Space-Cast!
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If our last episode left you confused, today we're doubling down! Twice the confusion! Double! Times two! Continuing the futuristic saga of a golden age on the brink of disaster, we discuss unreliable narrators, miracles real and invented, and what happens when you name your sniper character Sniper. Come along as we dive into Seven Surrenders by Ad…
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This month on the Space-Cast!, we're investigating a difficult topic — the representation of slavery in board games. To help navigate these waters, we're joined by Patrick Rael, Professor of History at Bowdoin College, to discuss how board games have depicted slavery in the past, what they're doing right now, and how we can use them to learn about …
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As promised, today we're talking about nothing but tech trees — specifically, Dennis Chan's Beyond the Sun, a game about exploring the far reaches of the galaxy by climbing the branches of the humble technology tree. Along the way, we discuss some of Dennis's inspirations, favorite tech systems, and whether Dan is bad at traversing outer space.…
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Smooch! For the Space-Biff! Space-Cast!'s decepisode, today I'm joined by Ben Madison to discuss The Mission: Early Christianity from the Crucifixion to the Crusades. Along the way, we discuss religion as an inspiration in game design, including an examination of what happens when playthings, religious beliefs, history, and personal faith journeys …
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At last! A book written for Dan and nobody else. Join Brock, Summer, and Dan as we discuss utopias, renaissances, and golden ages, along with theology, miracles, and messiahs both unapproachable and childlike. It's Too Like the Lightning by Ada Palmer.Από τον The Space-Biff! Space-Cast!
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I'm as surprised as you are — it's the ninth episode of the Space-Biff! Space-Cast! Today I'm joined by Armando Canales, Lyndon Martin, and Brian Willcutt, the designers of this year's controversial title The Cost. We discuss the game itself, along with broader concepts of moral game design and how to focus a game's intended story on the elements t…
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Today on the Space-Biff! Space-Cast!, Dan is joined by physicist, inventor, and game designer Janice Turner to discuss Assembly and Sensor Ghosts, the constraints and possibilities of smaller design formats, and designing with a mind toward disability and accessibility.Από τον The Space-Biff! Space-Cast!
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Today on the Space-Biff! Space-Cast!, Dan is joined by Tom Russell, who answers questions about his controversial title This Guilty Land, discusses research and responsibility in crafting board games, and answers the two most difficult questions of them all: what is your favorite dinosaur, and what is art?…
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The problem with time loops is the time. Also the loops. Join Brock, Summer, and Dan as we discuss Groundhog Days, philosophy of mind, and how many male voices can fit into a single synopsis. It's The 7½ Deaths of Evelyn Hardcastle by Stuart Turton!Από τον The Space-Biff! Space-Cast!
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Today on the Space-Biff! Space-Cast!, Dan Thurot is joined by TauCeti Deichmann to discuss his confusingly titled real-time asymmetrical science fiction trade game, Faraway Convergence! I mean Constellation Meeting! I mean Sidereal Confluence! There it is. Listen in as we discuss the game's origins, its intricate negotiations, and how rational acto…
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You've probably heard of Cole Wehrle. But have you heard Cole Wehrle arguing? On today's episode of the Space-Biff! Space-Cast!, join Dan and Cole as we talk about argument and simulation in board games, explore a few deeply accusatory questions about second editions, and settle the conundrum of how Rome fell.…
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John Clowdus is best known for his small designs. And, naturally, in today's episode of the Space-Biff! Space-Cast!, he's willing to talk to Dan Thurot about small games old and new, including which of his titles he prefers to Omen: A Reign of War. But now Clowdus is also a bona fide big-box game designer thanks to Mezo. Listen in as he spills the …
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What does a hive mind do when it's no longer a hive mind? Rent a helicopter, of course. Join Brock, Summer, and Dan as we discuss Ancillary Justice by Ann Leckie, and chat about colonial empires, undying rulers, and pronouns.Από τον The Space-Biff! Space-Cast!
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For today's Space-Cast!, Dan Thurot speaks with a new friend in the form of Tom Chick, veteran reviewer of video and board games alike. They discuss the state of games criticism, dirty words that should never appear in a critique, and some of the lessons Tom has learned about writing reviews and writing in general.…
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As the world is ravaged by toilet paper shortages, Dan Thurot is joined by Erin Lee Escobedo to discuss the ins and outs of tactical starvation in her game Meltwater, how its spiritual grandparents would make for history's oddest couple, the artificiality of some of gaming's biggest narrative "choices," and the difficulty of conceding defeat. Cheer…
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After three unbearable years, the Space-Biff! Space-Cast! is back! And to celebrate this momentous occasion, Dan Thurot and Brock Poulsen are joined by Colby Dauch to talk about a much more important revival: the independence of Plaid Hat Games. We also chat about Summoner Wars old and new, Dungeon Run (that's Brock's fault), and Forgotten Waters.…
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