Game Engine δημόσια
[search 0]
Περισσότερα
Download the App!
show episodes
 
Step through the portals to the worlds protected by the AGEIS! The Adventure Game Engine Interest Series, part of the d20 Radio Network, is your destination for all the AGE all the time! We will discuss book releases, rules, custom content, and record actual plays all centered around the award-winning AGE system from Green Ronin!
  continue reading
 
Artwork
 
Having issues with understanding Game Engines? Want to dive deeper into how the games are made? You’ve come to the right place. This show is about 3D Graphics Programming, Low Level Video Game Development, where we demystify Game Engines, Rendering Pipelines, Physics, Linear Algebra and all sorts of other obscure parts of Game Engineering.
  continue reading
 
Loading …
show series
 
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
  continue reading
 
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
  continue reading
 
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
  continue reading
 
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!Check out Full Void on Steam!https://store.steampowered.com/app/1859580/Full_Void/Out Of The Bit Studio Website:https://www.outofthebit.com/Twitter: https://twitter.com/outofthebitInstagram:…
  continue reading
 
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcast…
  continue reading
 
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links:Mooselutions on Steam:Ted YouTube Channel Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s…
  continue reading
 
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam!https://store.steampowered.com/app/1094590/Helvetii/Game Engineering PodcastShow links: https://podcasters.spotify.com/p…
  continue reading
 
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!).Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/Follow Oriol:Blog: https://oriolcosp.com/Discord: https://disc…
  continue reading
 
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts abo…
  continue reading
 
I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a bl…
  continue reading
 
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis!Find Tin Hearts on every platform, including VR!Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/GOG: https://www.gog.com/en/game/tin_heartsOr find your platform here: https://wiredproductions.com/games/tin-hearts/Follow Rogue Sun future dev…
  continue reading
 
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR!Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/GOG: https://www.gog.com/en…
  continue reading
 
In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch! Follow Elypso Engine development here:https://www.youtube.com/@Greenlaser Game Engineering Podcast Show links: https://podcasters.spotify.com/p…
  continue reading
 
I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference!Connect & find out more about his games and his work!Elias website: https://eliasfarhan.chTeam KwaKwa website: https://team-kwakwa.comTeam KwaKwa yout…
  continue reading
 
Learn more about Providence on https://playprovidence.io!Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits!Join the booming communi…
  continue reading
 
Wishlist Echo of the Waves here! Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay!Check out their website!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaS…
  continue reading
 
Welcome to the opening episode of the Game Engineering Podcast! In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum. Download the game on Google Play here! Game Engineerin…
  continue reading
 
Deep dive into Phong Reflection Model. Ever wondered what 'Diffuse' in Diffuse Light stands for? What other parts of lights are used in the most basic model? We'll go through it this time with our assistant Purple Ball Made of Triangles. We'll cover Diffuse, Specular and Ambient Light, Lambertian approach, but also Flat, Gouraud and Phong Shading…
  continue reading
 
This one is an important one. If you dive into 3d rendering world you'll soon be drowning in all of the shading terminology. All of the Cel Shading, PBR, Raytracing, weird lighting models - you just wanted to make a game and now you need to make a ton of decisions about the aesthetics, rendering styles and so on. In this episode I attempt to shed s…
  continue reading
 
This time we dive into the heart of 3D Graphics Programming: the Rendering Pipeline. What's different in 3D compared to 2D. What are shaders? What even are Graphics Libraries like OpenGL or Vulkan. Let's walk through the basic rendering pipeline including Vertex Shader and Fragment Shader.
  continue reading
 
Hello game developers! Are you tired of your 3D games looking bland and lifeless compared to the triple-A titles you love? Do you feel like there's a gap between what you learn in your game engine and what's required to create a truly stunning game? In this podcast, I'm diving deep into the world of game development, exploring topics like the rende…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!In preparation for Dragon Age Day 2021, we have a very special episode where we get to sit down with Chris Pramas, the original writer of the Dragon Age RPG, the earliest iteration of the AGE RPGs! Chris talks to Reyn about where the Dragon Age RPG got its start, where it is now,…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!We are joined once again by the lovely and talented Malcolm Sheppard of Green Ronin Publishing! He was gracious enough to talk to us about both the most recent release in the Modern Age line, the Mastery Guide, and the new AGE creator's Alliance program! Not only that, but if you…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!This episode we become masters of Modern Age, and beyond, by discussing the new Modern Age Mastery Guide! This powerful tome of new rules, revisions, and advice is a treasure for anyone who plays AGE games! We hope that this convinces you to pick up this excellent book and enhanc…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!We explore some of the lesser known AGE products today as we take a look at the AGE Explorations supplements! These older but quite valuable pdfs have some hidden treasures in them, and we have Reyn, Jess, and Keith to unpack them! Join us to hear about these old gems on the Adve…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!We go berserk for the Berserker specialization, a classic Warrior spec that has kept up grumpy for years and years in AGE games! Join Reyn and Keith as we discuss the perks, penalties, and pummelings of the angriest specialization out there, here on the Adventure Game Engine Inte…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!The High Keepers of Brecilia set off from their home towards the city of Hasmal, where they must save a number of their missiing agents. Before they get too far into Tevinter, they run afoul of slavers. While these slavers expect an easy capture job, they do not suspect who stand…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to a very special actual play series! This is something we have had in the works for a good while now, and we are finally releasing a recording of a Dragon Age one-shot called Dragon Age Omens! Our heroes are 20th level world-savers and nation-builders, in our own campaig…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Tap into your inner beast with this episode where we wrangle the Fantasy Age Bestiary! Rey Jes, and Keith sit down to talk about one of the most important tomes in your Fantasy Age collection. We stalk the books stats, sniff the special qualities you can utilize for your creature…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!For the first time we welcome several guests onto the show! Also for the first time, we are talking to our guests about an actual play of an AGE RPG! In this case we are covering the Expanse actual play Abraxas' Precipice! John Bultena and Michael Hsiung join us to talk about the…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!For the first time we welcome several guests onto the show! Also for the first time, we are talking to our guests about an actual play of an AGE RPG! In this case we are covering the Expanse actual play Abraxas' Precipice! John Bultena and Michael Hsiung join us to talk about the…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Hope your background checks out, because we are coming to you with our experiences and musings on Backgrounds! This rather niche conversation leads us to explore how each AGE game uses backgrounds and hopes to inspire you to take another look at that part of your character sheet!…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!Get out your environmental suits, because the gang chats about Hazards in this episode! We did touch on this topic a while ago (thr…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!The curtain rises on Act 5, and the stunning conclusion of the Name of Love begins! Once again, it seems there are new extras on st…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!Act 4 was going so well, until some unexpected extra wandered on to menace the two heroes left alone in the lights! Danger erupts b…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!The curtain rises on Act 2 of the Name of Love, Sinclair's latest play and the heroes' current assignment. The heroes will have con…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!It's opening night for The Name of Love, and the heroes must put Act 1 to the stage! Not everyone is enthused about their roles, an…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!As if rehearsal week couldn't be stressful enough, Ewenice's patron urges her to quickly move towards their library-temple, the Ast…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!Rehearsal schedule continues for the heroes, but they run into more than one snag behind the stage and outside the theater! Learn t…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our Discussion series, where we chat about how to run, play, and mod AGE for you and your table!In today's episode Reyn sits down with Green Ronin Publishing's Malcolm Sheppard, the current head of the Modern Age RPG line! Malcolm shares the process for creating books …
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!The heroes catch up to a monstrous aberrant that kidnaps Klein, but it is bringing him to a larger threat for some fell purpose. Ca…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!The heroes are going to be actors, and with only seven days to learn their parts it's going to be an adventure for sure! The heroes…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!On the third day of rehearsal, the heroes have new challenges to overcome. Finding things to eat, filling an evening off with downt…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our Discussion series, where we chat about how to run, play, and mod AGE for you and your table!It's been a long time since we did a Discussion episode, and it feels good to be back! We kick things off doing a few things differently. First, since some info in this epis…
  continue reading
 
Step through the portals to the many worlds watched over by the AGEIS!Welcome to our first actual play, the Trail of the Intruder, a campaign for Fantasy Age set in the world of Vitaeoth, Conflux of the Twelve Elements!The heroes have another chill day between big adventures. Aubergine and Ewenice make a visit to the temple to H'roth, and the heroe…
  continue reading
 
Loading …

Οδηγός γρήγορης αναφοράς