Software Engineering δημόσια
[search 0]
Περισσότερα
Download the App!
show episodes
 
Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode comprises two speakers to ensure a lively ...
  continue reading
 
Your source for wide-ranging discussions from all around the Go community. Panelists include Mat Ryer, Jon Calhoun, Natalie Pistunovich, Johnny Boursiquot, Angelica Hill, Kris Brandow, and Ian Lopshire. We discuss cloud infrastructure, distributed systems, microservices, Kubernetes, Docker... oh and also Go! Some people search for GoTime or GoTimeFM and can't find the show, so now the strings GoTime and GoTimeFM are in our description too.
  continue reading
 
The tales of software engineering people - about their journey and about the state of the industry today. We go deeper and pursue all the bits that tell the whole story. Everyone's journey is different - let's learn together with my guests, leaning into their experience and wisdom.
  continue reading
 
Each webinar features an SEI researcher discussing their research on software and cybersecurity problems of considerable complexity. The webinar series is a way for the SEI to accomplish its core purpose of improving the state-of-the-art in software engineering and cybersecurity and transitioning this work to the community. The SEI is a federally funded research and development center sponsored by the U.S. Department of Defense and operated by Carnegie Mellon University. The SEI Webinar Seri ...
  continue reading
 
엔지니어링 분야 podcast 방송(BIM, 컴퓨터 그래픽스, 소프트웨어 공학)입니다. 기존 Podcast 업체 서비스 종료(2011~2014.12)로, 해외 서버로 옮겨 다시 시즌 3(2015.4~)방송을 시작합니다.
  continue reading
 
Have you ever been curious on how a computer science/software engineering major might be like? As a student of the Costa Rica Institute of Technology, I'll hand you my reviews, tips, and experiences regarding the courses any aspiring computer scientist or software engineer must take in order to graduate. ITCR's curriculum is mainly influenced by the ACM guidelines. Contact: andresarriaga7@gmail.com https://www.facebook.com/CSSECCR/
  continue reading
 
Introduction to principles of software engineering for mobile devices and best practices, including code reviews, source control, and unit tests. Topics include Ajax, encapsulation, event handling, HTTP, memory management, MVC, object-oriented design, and user experience. Languages include HTML5, JavaScript, Objective-C, and PHP. Projects include mobile web apps and native iOS apps. This is OpenCourseWare, licensed by David J. Malan of Harvard University under a Creative Commons Attribution- ...
  continue reading
 
Du bist Sales Engineer oder Solution Consultant? Dann bist du hier richtig. Denn das ist dein Podcast für PreSales im B2B Software Vertrieb. Wir sind Tim Brömme & Jan-Erik Jank. Als PreSales Experten mit mehr als 25 Jahren Erfahrung helfen wir dir im SaaS- und IT-Unternehmen, deine PreSales Performance zu entfesseln. Für höhere Win-Rates, begeisterte Kunden und mehr Spaß in deiner Rolle.
  continue reading
 
ShipTalk is the podcast series on the ins, outs, ups, and downs of software delivery. This series dives into the vast ocean Software Delivery, bringing aboard industry tech leaders, seasoned engineers, and insightful customers to navigate through the currents of the ever-evolving software landscape. Each session explores the real-world challenges and victories encountered by today’s tech innovators. Whether you’re an Engineering Manager, Software Engineer, or an enthusiast in Software delive ...
  continue reading
 
Artwork

1
Tech, Innovation & Society - The Creative Process: Technology, AI, Software, Future, Economy, Science, Engineering & Robotics Interviews

Technology, AI, Software, Future, Economy, Science, Engineering & Robotics Interviews - Creative Process Original Series

Unsubscribe
Unsubscribe
Εβδομαδιαία+
 
Rethinking tomorrow. We focus on technology, innovation, society, AI, science, engineering, the economy & issues facing people & the planet. Leading thinkers, organizations & environmentalists discuss technology, creativity & pathways for a more sustainable future. Exploring the fascinating minds of creative people. Conversations with writers, artists & creative thinkers across the Arts & STEM. We discuss their life, work & artistic practice. Winners of Oscar, Emmy, Tony, Pulitzer, leaders & ...
  continue reading
 
Loading …
show series
 
Praveen Gujar, Director of Product at LinkedIn, joins SE Radio host Kanchan Shringi for a discussion on how generative AI (GenAI) is transforming digital advertising technology platforms. The conversation starts with a look at how GenAI facilitates scalable ad content creation, using self-attention mechanisms for customized ad generation. They expl…
  continue reading
 
Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern…
  continue reading
 
No organization can comprehensively avoid disruptive cyber events. All must strive to maintain operational resilience during times of organizational stress. Ransomware incidents create disruption that can be fatal to the unprepared. In this webcast, we explore how to maintain operational resilience during a ransomware incident. Experts with varied …
  continue reading
 
In today's episode, I talk with John Cricket, a seasoned software engineering manager and successful content creator. We talk about John's career journey, which was not straightforward, his ventures in building an audience through LinkedIn and starting his business after he got laid off John also shares valuable insights on the importance of soft s…
  continue reading
 
Was erwartet euch 2025 bei den SE Rockstars? Wir sprechen über den Mehrwert von Communities (Da kommt diese Jahr so einiges von uns), neue Ansätze in Marketing und Vertrieb und spannende Produktentwicklungen. Dazu gibt es persönliche Einblicke, humorvolle Anekdoten und klare Learnings aus unserer langjährigen Erfahrung im Pre-Sales. Obendrein wird …
  continue reading
 
Mat gathers the entire cast (sans Natalie, sadly) alongside our producer, Jerod Santo, for one last Go Time. That’s right, this is Go Time’s finale episode. After eight years and 340 episodes, we are going out on top. Join us one last time, you won’t regret it! We share our feelings, reminisce on the good times, list some of our favorite moments & …
  continue reading
 
Containerization allows developers to run individual software applications in an isolated, controlled, repeatable way. With the increasing prevalence of cloud computing environments, containers are providing more and more of their underlying architecture. In this podcast from the Carnegie Mellon University Software Engineering Institute (SEI), Sasa…
  continue reading
 
What influence do billionaires have on politics, journalism, and the technology that shapes our lives? What drives people to seek absolute power, and how can we hold them accountable? Darryl  Cunningham is a cartoonist and author of Science Tales, Psychiatric Tales, The Age of Selfishness, and Billionaires: The Lives of the Rich and Powerful. Cunni…
  continue reading
 
Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern…
  continue reading
 
Video game emulation is the process of using software to replicate the functionality of gaming hardware. It's a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern…
  continue reading
 
Robert Seacord, the Standardization Lead at Woven by Toyota, the convenor of the C standards committee, and author of The CERT® C Coding Standard, Effective C, and Secure Coding in C and C++, speaks with SE Radio host Gavin Henry about What's New in the C Programming Language. They start with a review of the history of C and why it has a standard, …
  continue reading
 
Serverless computing is a cloud-native model where developers build and run applications without managing server infrastructure. It has largely become the standard approach to achieve scalability, often with reduced operational overhead. However, in banking and financial services, adopting a serverless model can present unique challenges. Brian McN…
  continue reading
 
Serverless computing is a cloud-native model where developers build and run applications without managing server infrastructure. It has largely become the standard approach to achieve scalability, often with reduced operational overhead. However, in banking and financial services, adopting a serverless model can present unique challenges. Brian McN…
  continue reading
 
As the strategic importance of AI increases, so too does the importance of defending those AI systems. To understand AI defense, it is necessary to understand AI offense—that is, counter AI. In this session, Matthew Butkovic, CISA, CISSP, technical director for risk and resilience, and Nathan VanHoudnos, senior machine learning researcher explore t…
  continue reading
 
Lukas Gentele, CEO of Loft Labs, joins host Robert Blumen for a discussion of kubernetes vclusters (virtual clusters). A vcluster is a kubernetes cluster that runs kubernetes application on a host kubernetes cluster. The conversation covers: vcluster basics; sharing models; what is owned by the vcluster and what is shared with the host; attached no…
  continue reading
 
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. The game stands out for its technical achi…
  continue reading
 
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. The game stands out for its technical achi…
  continue reading
 
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. The game stands out for its technical achi…
  continue reading
 
Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS, making it easier to access hardware functionality. It also simplifies the deployment process with…
  continue reading
 
Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS, making it easier to access hardware functionality. It also simplifies the deployment process with…
  continue reading
 
Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS, making it easier to access hardware functionality. It also simplifies the deployment process with…
  continue reading
 
Keine Vetriebshacks, keine Best Practices – einfach nur wir. Ein Jahr voller intensiver Momente, überraschender Erkenntnisse und ehrlicher Reflexion. Was uns bewegt hat, welche Fehler uns vorangebracht haben und warum Rollenspiele mehr als nur Spielerei sind – das alles erwartet euch in unserer persönlichen Retrospektive 2024. Die von Tim erwähnte …
  continue reading
 
Matthew Adams, Head of Security Enablement at Citi, joins SE Radio host Priyanka Raghavan to explore the use of large language models in threat modeling, with a special focus on Matthew's work, Stride GPT. The episode kicks off with an overview of threat modeling, its applications, and the stages of the development life cycle where it fits in. They…
  continue reading
 
To our Software Engineering Daily listeners – as we wrap up 2024, we want to thank you all for listening to the show. We’ve had a great time putting together all of our episodes this year, and we’re grateful for your support. This year we continued our wide lens coverage of software engineering, and we also expanded our coverage of security, AI, an…
  continue reading
 
To our Software Engineering Daily listeners – as we wrap up 2024, we want to thank you all for listening to the show. We’ve had a great time putting together all of our episodes this year, and we’re grateful for your support. This year we continued our wide lens coverage of software engineering, and we also expanded our coverage of security, AI, an…
  continue reading
 
To our Software Engineering Daily listeners - as we wrap up 2024, we want to thank you all for listening to the show. We've had a great time putting together all of our episodes this year, and we're grateful for your support. This year we continued our wide lens coverage of software engineering, and we also expanded our coverage of security, AI, an…
  continue reading
 
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Ols…
  continue reading
 
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Ols…
  continue reading
 
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Ols…
  continue reading
 
Deno is a free and open source JavaScript runtime built on Google’s V8 engine, Rust, and Tokio. It’s designed to offer a more secure and standardized alternative to Node.js, with native TypeScript support. Deno 2.0 just released and it’s a significant update, focusing on improved compatibility with Node.js and addressing developer feedback. Some of…
  continue reading
 
Deno is a free and open source JavaScript runtime built on Google’s V8 engine, Rust, and Tokio. It’s designed to offer a more secure and standardized alternative to Node.js, with native TypeScript support. Deno 2.0 just released and it’s a significant update, focusing on improved compatibility with Node.js and addressing developer feedback. Some of…
  continue reading
 
Deno is a free and open source JavaScript runtime built on Google’s V8 engine, Rust, and Tokio. It's designed to offer a more secure and standardized alternative to Node.js, with native TypeScript support. Deno 2.0 just released and it's a significant update, focusing on improved compatibility with Node.js and addressing developer feedback. Some of…
  continue reading
 
JFrog is a DevOps platform that specializes in managing software packages and automating software delivery. One of its best known services is the JFrog Artifactory which is a universal artifact repository. JFrog is also focused on rapidly emerging needs in the MLOps space. Bill Manning is a Senior Solution Architect at JFrog. He joins the podcast t…
  continue reading
 
JFrog is a DevOps platform that specializes in managing software packages and automating software delivery. One of its best known services is the JFrog Artifactory which is a universal artifact repository. JFrog is also focused on rapidly emerging needs in the MLOps space. Bill Manning is a Senior Solution Architect at JFrog. He joins the podcast t…
  continue reading
 
Loading …

Οδηγός γρήγορης αναφοράς

Ακούστε αυτήν την εκπομπή ενώ εξερευνάτε
Αναπαραγωγή