Machinima δημόσια
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Second Life is a 3D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of members from around the globe. This podcast features: (1) insightful interviews with Linden Lab staff, (2) Video Tutorials by Torley which teach you how to use SL in a fun and fast fashion, and (3) selected machinima works by community creators. You can join us @ secondlife.com
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In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk. The second is a futuristic yet somehow more traditional gender-based story made in UE5. It is presented as a proof of conc…
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This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life. The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive installation inspired by the most scandalous literary works of Charles Baudelaire, with the support of a Second…
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This week’s podcast episode is our curated news omnibus for this month. We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production. Links and show notes on our website, as usual – skip to our highlights about each item with our timestamps here – 1:23 Learn UE5 in less than 6…
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In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmaker using the Team Fortress 2 characterisations by Fortress Films, is an incredibly well-made if very compl…
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100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&W, well now you can see a contemporary interpretation in the incredible #starfield universe - and enjoy it with the grandkids! @mans1ay3r has a rich stream of work to …
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This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss @solofilmmaking4857 's use of #chatgpt to generate a film's story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don't see it as wholly …
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This week's review is of a self-contained excerpt from a larger film, called Escape Game by @CrisUberman . This part of the film is the final chapter of the story, Danser Encore, voiced by @lionelmazari1990 with a song by @hksaltimbank . We delve into the inspiration for the themes in the film, which draws on the philosophy of Empedocles and Rosset…
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This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes - 2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHumans WIP and Praydog’s VR mod 8:07 SAG AFTRA update on voice acting using AIs, Replica Studios 15:32 Mick…
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Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by @tricoufamily . It is also all about the title, and interesting to reflect on how we have all seen similar things in the film but interpreted them differently. We conclude this is masterfully done, but check out how we get to …
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This week we discuss two very different films, both reflecting a bygone era of classic entertainment. Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its…
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We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the…
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Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media. Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions. They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap…
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This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular c…
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Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring. Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us…
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Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip. The character is the 3D scanned artist and the learning process applied is based on a technique he read in an academic paper. To say its chaos is an understatatement, and something anyone in research …
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This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt. In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier this month too (5 December). We start by discussing The Witcher's update, a piece of news that is highly rel…
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This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Productions - and that also includes the opinions of the CM crew reviewing the works! What's your view, please …
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We start this week's episode with a discussion about Reallusion's new facial mocap system, Accuface (which Phil and Damien have already invested in), move on to a brief contest update (being run by Pink Floyd no less), and then follow this up with our film review. If you liked the Saw series of films, then this is for you - its a particularly sadis…
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What's it like to be an in-game stuntman? This week's review is of a fun take, with a more serious undertone, on the NPC's perspective of life in the background of a game for a very average player. The concept is hilarious, the execution needs a little work, but overall we loved this one by For Science and filmed in Star Citizen. Credits - Speakers…
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Damien's picks this week take a look at two of the first Starfield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a 'tell and show' with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more original lore-based teaser for an upcoming series called The Mantis. We begin this episode with an update…
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This week we present a critique of two very contrasting machinima productions - one took literally months to make and the other just a few days. In our first pick, the creator has asked: just how big are the maps in games these days? Well, vast actually - and quite frankly it blows our minds to think that so much effort has gone into answering the …
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Not strictly machinima, but something we've named mAIchinima! This week, we discuss two films using generative AI to create narrative works. In both cases, the techniques employed emphasize the sound - music or voice acting - but whilst one is intentional, the other is not. We share our thoughts on these works and discuss some of the current limita…
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In this episode, we review one of the first avant garde machinima pieces created by the community. The film is called 9, by German machinimator Claus-Dieter Schulz, has been restored by Phil and is re-presented on his Machiniplex Remastered channel. It is a notable example of modernist cinema which moves towards abstraction and it is clear to see t…
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Celebrating our 100th episode on the CM podcast/YouTube show, we reflect how far machinima has come and some of the recent trends we've observed in our film reviews - a medium we all love. Please do add your thoughts and reflections in the comments below too. 3:25 The impact of isolation during COVID-19 led to Damien’s participation in the show. 5:…
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This week our film selection is an Elite Dangerous Odyssey 'Captain's Log' style machinima, heavily influenced by Douglas Adams and John Carpenter with shades of Gerry Anderson. The film is The Personal Odyssey 1 by Cmdr Fortytwo. We discuss the use of AI generated voices in this (its a 2021 film) and in particular how well its use can convey emoti…
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