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12 Sided Guys

12 Sided Guys

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Four companions—dreamers who share visions of a time long-forgotten—seek the source of their connection as they navigate a land ravaged by the consequences of the past, and an ongoing crusade against forbidden magic. Come join our table for this actual play D&D adventure inspired by the video games that basically raised us.
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Wilhelm & Associates find themselves divided just as the fateful day of confluence arrives in Kladvina. As Mawgrim continues his repose in the Glass House of Chauntea, and Guy and Cilvy attempt to expose a counterfeit countess, Ornan prepares for tournament combat teamed with some old friends. Those plans are put on hold as new challengers—or are t…
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Battered and beleaguered, the Krahennest have returned to Kladvina amidst the ongoing necro purge and the confluence of auras. They won’t find the rest they seek, however, as savage and macabre energies have spilt over their bounds within the city’s walls. Now, heroes of this inquisitorial force find themselves on the defensive from undead horrors …
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As the confluence of auras draws ever closer, Wilhelm & Associates continue their efforts in Kladvina, uneasily awaiting the inevitable chaos. A former ally enlists our heroes' help in tracking down an old flame of Guy’s with murderous tendencies. It. Gets. Awkward. Join us for this actual play D&D adventure inspired by our favorite monster slaying…
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With the first night of the Feast of Sweets concluded, Wilhelm & Associates set about seeing some old friends, visiting the most romantic place in Kladvina, and undoing a Goblet of Fire situation. Our heroes haven’t forgotten that all the while, the coming confluence of savage and macabre still threatens this city already reeling from the ever-wors…
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While the Feast of Sweets’ Sweets Feast continues, our heroes seek information and connections while partaking in the festivities. Cilvy hears a familiar name, Guy acts on a hunch with unexpected results, Ornan gets to know the tournament competition, and Mawgrim just kind of lies around. Join us for this actual play D&D adventure inspired by our f…
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As our heroes—or at least most of them—anticipate Bubbles’ inevitable retaliation and the confluence of his influence with that of Jibjab, they prepare to rub shoulders with Kladvina’s most important citizens at the event of the season: the Feast of Sweets Sweets Feast. Sure, death and destruction loom on the horizon, but tonight there’s a pie eati…
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Our heroes seek help for a fallen friend from the Glass House of Chauntea. This wasn’t supposed to happen… Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s. We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays. Joi…
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Wilhelm & Associates face off with the ancient necromancer Bubbles in his laboratory stronghold. Given their previous interaction and current trespasses, a peaceful resolution seems unlikely. They may yet stand a chance if they can release what has become of Jingles before his brother asserts control. Join us for this actual play D&D adventure insp…
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In an arcane laboratory somewhere within the Great Loxania Forest far to the southeast of Kladvina, our heroes’ path is barred by the giant clay guardian of Bubble’s sanctum. They’ve come seeking Jingles, the necromancer’s little brother once trapped within a skull, now an abomination of flesh and magic. Join us for this actual play D&D adventure i…
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After a short confrontation with the Necromancer Bubbles, Wilhelm & Associates decide that now may be the best time to investigate his decrepit shack while he’s away. Someone seems very interested in our heroes’ investigation however, though it’s unclear if they are friend or foe. Join us for this actual play D&D adventure inspired by our favorite …
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Our heroes begin their search for the necromancer Bubbles in earnest by seeking out the location mentioned in the letter received long ago in the dungeons of Grimly Castle. Along the way, Wilhelm & Associates attempt to get a better grasp on the recent events in Kladvina and if any are related to Bubble’s influence or the aura of undeath that surro…
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Our heroes have arrived in Kladvina in search of the ancient necromancer from Ornan’s visions, but first they need to find their bearings within this city’s maze of canals. Also, Mawgrim gains a brother, Cilvy sticks up for a friend, Guy makes a solemn oath, and Ornan has a big idea. Join us for this actual play D&D adventure inspired by our favori…
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Leaving the shrouded Stillwater Lake behind them, our heroes continue their pilgrimage past Myrlov and into Pithrian Barony. Wilhelm & Associates reflect on the unexpected turns this last leg of their journey took as they finally look upon their destination, the canal city of Kladvina. Join us for this actual play D&D adventure inspired by our favo…
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This week we’re plopping Wilhelm & Associates down into a Random Saved Game! Smiling ravens, painted livestock, a blue house with a blue window; there seems to be something foul hiding just below the surface of the happy happiest place on earth. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 9…
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While investigating Stillwater Lake, Wilhelm & Associates have discovered a possible source for the endless fog that covers the area. They’ve also discovered aggressive trolls and something even more foul. Our heroes must fight for their lives if they are to uncover the mysterious contents of the sunken vault. Join us for this actual play D&D adven…
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Wilhelm & Associates anchor their boat on Stillwater Lake, home to the capital city of Myrlov and an endless fog that shrouds the countryside for miles. The ruins of a structure just under the surface seem to coincide with coordinates that Cilvy deciphered on the waystone in Martin’s Rest. As nightfall and the fog have ended their day’s travel, our…
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Our heroes are surprised to find Tobias, the tax collector from their time in Barograd, on official business in Whitaker Bend. Seeing the remnants of Redlam’s Aonan clergy on board his ship, our heroes can’t be sure this chance encounter will go well for Wilhelm & Associates. Meanwhile, Ornan has his own responsibilities in town and seeks out famed…
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Fresh off a successful stay in Martin’s Rest, Wilhelm & Associates continue their way down the river on their new boat, the prize for a job well done. It’s not all smooth sailing, however, as our heroes’ shared legacy manifests once again. Will addition of Annelise to their party shed any additional light on the events in Oak Road? Join us for this…
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Wilhelm & Associates return to Martin’s Rest as heroes, excited for the promised reward of coin and their own riverboat. Nagging questions about their prisoners’ true aims continue to evade our heroes, however, as they can’t quite make all the pieces fit together. Join us for this actual play D&D adventure inspired by our favorite monster slaying v…
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Upon returning to their allies and prisoners, Wilhelm & Associates attempt to decipher the clues discovered in scraps of paper and unsent letters found under the bandits’ forest headquarters. As night falls, our heroes prepare for dangers from within and without the ruined walls. Join us for this actual play D&D adventure inspired by our favorite m…
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Rumors of a haunted basement beneath the bandits’ fort prove too tempting for our heroes. Warily delving into these dark chambers, Wilhelm & Associates hope to find additional evidence of the bandit leader Meegan’s plot against Martin’s Rest… and they wouldn’t mind if there were treasures down there as well. Join us for this actual play D&D adventu…
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You know how they say you should never split the party? Well, Wilhelm & Associates scoff at that advice! Guy sneaks into the bandit fort with Neldor as Mawgrim questions some of our heroes’ less savory abilities with Annelise. Meanwhile, Cilvy and Ornan come across telltale signs that they are on the right track to find their friends. Join us for t…
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Standing in the bloody aftermath of a mercilessly executed ambush, Wilhelm & Associates must grapple with the implications of their actions, no closer to answers about the bandits’ motivations. Our heroes are divided on an appropriate course of action, a division which threatens to tear Wilhelm & Associates apart. Join us for this actual play D&D a…
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After a successful surprise attack on the sentries barring their way, Wilhelm & Associates plan their next move. Not everyone is convinced that these “bandits” are what they seem, however. Maybe our heroes can get some more answers when the rest return… unless of course they’re walking into a trap themselves. Join us for this actual play D&D advent…
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Wilhelm & Associates, accompanied by Prelate Annelise and Neldor Martin, begin their journey into the wilds in search of the bandits’ stronghold, presumed to be hidden in the ruins of an ancient fort. Unsure of the criminals’ motivations, our heroes hope to learn more of their circumstances, but Neldor is not paying them for understanding… Join us …
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Our heroes are tempted by a lucrative contract hunting thieves and bandits in the nearby wilderness, but Wilhelm & Associates are now six members and might not all agree on what's best for their journey. Also, Cilvy gets all grabby, Guy seeks relationship advice, Ornan is not convinced, and Mawgrim lets his true feelings be known. Join us for this …
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Having fled Redlam upon defeating the inquisition and freeing the young mage Evelyn, our four heroes begin the first leg of their journey southeast toward Pithria Barony and the city of Kladvina. Along with the druid Dainen, Wilhelm & Associates have reluctantly welcomed the Anonan prelate Annelise who also dreams of Oak Road. Will they learn to tr…
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While Paul takes a much deserved vacation, the rest of the 12 Sided Guys are taking their turns on the DM’s throne. It’s finally Sabrina’s shot in the big chair. Three unlikely fugitives flee Aonan justice in a bid to reach the Hive, a refuge for POHAFTMAs and Cilvy’s home. The inquisition hot on their heels, their flight takes them into a mysterio…
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While Paul takes a much deserved vacation, the rest of the 12 Sided Guys are taking their turns on the DM’s throne. This week Matt takes the DM reins for an adventure that Guy swears is true. Three warriors sworn to their master, the Sovereign, have been summoned to the aid of a supplicant. To fulfill their oaths they must venture across a totally …
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While Paul takes a much deserved vacation, the rest of the 12 Sided Guys are taking their turns on the DM’s throne. This time Scott leads the team in an adventure from the past set deep in Ornan’s underground home. Glimhaven has suffered repeated attacks from marauding Sahuagin, so it’s up to Captain Roz Opalbleacher and her militia to ensure the s…
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While Paul takes a much deserved vacation, the rest of the 12 Sided Guys are taking their turns on the DM’s throne. It’s Jordan’s turn in the hot seat as Mawgrim recounts a tale from the Krahenest’s past. When evidence of forbidden magic arises in the southeast, the inquisition marshals a crusade to snuff it out. An advance party finds themselves o…
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Our heroes begin their infiltration of the locked-down temple of Aona (with an assist from Guardenia). Unsure of what awaits them, Wilhelm & Associates have decided to cautiously trust that Prelate Annelise does not want to see another pyre in Cinder Square. They must act now, for there is no telling how much time the young mage Evelyn has before s…
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Cilvy, Mawgrim, and Ornan reconnect at the Oaken throne while Guy (as Ross LaCrosse) finally gets his “dream” date with Prelate Annelise. Given the events of the past few hours, however, he may be in more danger than previously assumed. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s. We h…
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Cilvy managed to escape the Temple of Aona after being discovered in disguise, but maybe not completely scot-free. This episode is definitely not Scott-free, however; he plays Ornan. Anyway, things go a little sideways at the market. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s. We have…
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Wilhelm & Associates have agreed to help the Silent Voice recover their missing member from the fires of the Inquisition. To discover where she may be held and to finish their preparations to leave the city in pursuit of Jibjab, our heroes have decided to split up. Nothing could possibly go wrong. Join us for this actual play D&D adventure inspired…
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Our heroes seek out the Silent Voice, a clandestine refuge for POHAFTMAs within the city of Redlam and former home of Cilvy’s late friend, Gelowin. Wilhelm & Associates also seek the organization’s assistance, as our heroes have gained the attention of the Inquisition thanks to an old friend of Mawgrim’s, Elion. Meanwhile, Ornan is on the lookout f…
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Returning to the present after their trip down memory lane, Wilhelm & Associates find they aren’t the only ones interested in the events of Oak Road. Also, Mawgrim acts fast, Ornan is easily impressed, Cilvy stakes her claim, and Guy finds his groove. Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of…
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It’s our three year extravaganza, and what better way to celebrate than with a library day! Wilhelm & Associates find themselves in the Prolian Archives, a vast repository of knowledge where you can find information on all sorts of things, including some things you may have forgotten… Join us for this actual play D&D adventure inspired by our favor…
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Though their enemies have been defeated, the danger below the streets of Redlam remains. Regrouping above ground, Wilhelm & Associates find troubled rest as they seek insight into their strange shared dreams. Our heroes are hopeful that their new druid allies or the researchers at the Prolian Archives can shed light on their dark visions. Join us f…
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Beneath the streets of Redlam, Wilhelm & Associates find themselves face-to-face with a giant snake in a room full of poo water. Gross. Will the expedition into these forgotten Oclarian ruins prove fruitful? What other dangers lurk in the dark, damp places under the city? Will the smell ever come out of their hair and clothes? Only time will tell… …
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Our heroes—the newly christened Wilhelm & Associates—return to Thistledown Threads to find out why the boy they sought to protect and keep away from the authorities is now in the company of the Baron on his way to the most heavily guarded city in Vioseveria. I mean, what the hell?! Join us for this actual play D&D adventure inspired by our favorite…
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After their victory over the Ravenstone Clan leaders, our heroes finally act like a normal D&D party: they loot! Later, a trip to the constabulary to counsel with Guardenia ends in unsettling discoveries. Also, Ornan adds to his pack, Guy gets some troubling news, Mawgrim sees some familiar art, and Sylvie conducts a very thorough search. Join us f…
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Extorted into jailbreaking a Ravenstone criminal from the dungeons of Umbralpike Keep, our heroes turn to the local authorities and Guardenia for help. The situation is a bit more complicated than it first seems, however, and when competing interests manifest, even one misstep can bring it all crashing down. Join us for this actual play D&D adventu…
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Our heroes are brought before the Ravenstone Clan, a powerful criminal syndicate within Redlam, with an offer Guy might not be able to refuse. Also, Mawgrim is very concerned about a BFF’s health, Ornan has one too many, and Cilvy is still waiting on the potatoes she was promised. Join us for this actual play D&D adventure inspired by our favorite …
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Our heroes find themselves in the shrine to Sylvanus, recovering from an attack that proved fatal for one brave companion. Continuing their search, they hope to find some connection to the dreams they’ve shared and to fully cleanse this blight from the druids’ underground stronghold. Join us for this actual play D&D adventure inspired by our favori…
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Holiday Special ‘23 – Since you’ve been such good little dodecadorks this year, Santa brought you all a very special episode! When rumors of impending trouble prove true, our heroes brave the dangers that night brings in the city of Redlam. This is their city; they have to defend it! Join us for this actual play D&D adventure inspired by our favori…
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A lingering dream of a mourning hermit and fear of the encroaching wild leads our heroes to the followers of Silvanus, god of nature. Could whatever has chased these druids from their place of worship be connected to the dreams our heroes share? Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 9…
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Our heroes have been summoned to appear before Baron Thorne Darkeheart (so metal!) for an accounting of their actions in Barograd. Already warned to tread carefully around Tobias, our heroes must choose their words wisely. That is, of course, if they attend at all… Join us for this actual play D&D adventure inspired by our favorite monster slaying …
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In an effort to spare Deelar from the violence at Cinders Square, Guy sets out to arrange passage and a future for the party’s young charge. Meanwhile Cilvy, Ornan, and Mawgrim grapple with the immediate aftermath of the Lamplighters’ pyre and its very personal impacts. Join us for this actual play D&D adventure inspired by our favorite monster sla…
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Our heroes—who still haven’t chosen a permanent name for their group—continue their journey through the Shadowpines to Redlam, Alaron Barony’s seat of power. Trust is in short supply on the road, as all around them signs point to an ever-growing savageness both within the wilds and among the civilized. Join us for this actual play D&D adventure ins…
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